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Thread: Red Mage thread

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  1. #1
    Player
    Apeiron's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Apeiron Kinglight
    World
    Faerie
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Madrone View Post
    It only takes 1 spell to have utilty healing. Casters have one now from either being ACN or from cross class, its just failed to scale with what ilvl does to our max hp. So it wouldn't even need to be a native red magic spell per se. So long as there was a way to leverage the stat that powers it, or said spell's very poor scaling was fixed in either the 4.0 battle skill review/purge or cross role skill system re-org.
    Ah, alright. They way I was reading some of the posts made it sound as if players were expecting a unique RDM healing spell that scaled well, and that the RDM would be expected to use (if somewhat reluctantly as is the case with some abilities/skills -- e.g. Feint, etc.) on other players.
    (0)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Apeiron View Post
    Snip
    No, I think they were expecting something more akin to Light of the Protector from WoW.

    http://www.wowhead.com/spell=184092/...-the-protector
    Calls down the Light to heal you for 30% of your missing health. 15 second cooldown.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    No, I think they were expecting something more akin to Light of the Protector from WoW.

    http://www.wowhead.com/spell=184092/...-the-protector
    More like Flash of Light or Healing Surge. Expensive to cast and have an opportunity cost (ret paladins can cast 3 or 4 before going OOM and it's not very powerful when compared to what a healer can do; enhance shaman have to sacrifice their unique resource in order to insta-cast it, which is better spent on their DPS skills).
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    More like Flash of Light or Healing Surge. Expensive to cast and have an opportunity cost (ret paladins can cast 3 or 4 before going OOM and it's not very powerful when compared to what a healer can do; enhance shaman have to sacrifice their unique resource in order to insta-cast it, which is better spent on their DPS skills).
    This. I'd hope for either an ability that scales well but comes with resource cost or something akin to a Sheath of Light & Art of War era Flash of Light on a Retribution Paladin. I'd like it to be about as good as our dps time/resources spent when the healers and/or tanks really know how to make a lot out of it, but should otherwise be situational.
    (0)