It only takes 1 spell to have utilty healing. Casters have one now from either being ACN or from cross class, its just failed to scale with what ilvl does to our max hp. So it wouldn't even need to be a native red magic spell per se. So long as there was a way to leverage the stat that powers it, or said spell's very poor scaling was fixed in either the 4.0 battle skill review/purge or cross role skill system re-org.
Because its a dps, its worth discussing dps healing capabilities. RDM should have something. Everyone else but MCN does, and looks like they'll fix that too in 4.0.
Utility sort of determines how desirable a dps job is in raid settings. There are other, more important utilities than weak self or off healing from a dps, but a lot of people are looking for the familiar traces of actual RDM that will make it through into XIV RDM. Swords, check. Its a dps so offensive/debuff (black magic), check. Healing/buffing (white magic), ????? Just talking about what might be acceptable and still balanced with the other dps jobs.
The skills in the video looked more like /battlestance, Chainspell, attack spell A, attack spell B, oGCD lunge, Weaponskill A, oGCD backflip slash, spell finisher A, /victorypose. Maybe a spell/melee combo that works like mudras resulting in different finishing effects depending on what you put into it. Probably not rotationally accurate though. Just some skills with animations that were ready to show off.
Sharing piercing debuff wouldn't be bad. We wouldn't go out of our way to apply it with a DRG in party. Its desirable for any party with a brd or mcn, so any 8 man raid group would want either a rdm or a drg, if they both had it. DRG has a monopoly on it right now. RDM could be fine without it though. It might in fact do all magical damage or mostly magical damage.
I'm really leaning on RDM being like Casters in many ways, and NIN.


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