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Thread: Red Mage thread

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  1. #1
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Yeah, I figure it'll most likely be right in line with the other dps it is most similar to... i.e. terrible Physick. It could have personal or party member shielding/mitigation (Phalanx) or hp drain attacks (Drain Blade) as well. There's a lot of general utility from built-in debuffs on attacks, cc spells, caster/healer debuffs, damage resistance debuffs, and then you have things like Battle Litany, Virus, Apocatastasis, Mantra, One-Ilm Punch, Trick Attack, Goad, and Shadewalker/Smokescreen as a guide to model new stuff on.

    A best case scenario healing kit would be a single utility healing spell and Raise, with optional selection of Stoneskin and Protect, but those not being worth-it choices most of the time. That's wishful thinking anyway. Regen, AoE heals, and high potency heals are most certainly off the table. I want to find a lot of recognizable RDM stuff in XIV's RDM, but being a DPS in this game is going to cut a lot of it out, possibly all of it as far as Healing goes.

    I still think Caster's MND needs to scale better with hp pools if their only healing is a spell like Physick, to at least keep its healing at 5-10% of their hp pool. Mug should be adjusted too.
    (1)
    Last edited by Madrone; 01-06-2017 at 03:43 AM.