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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cynfael View Post
    What concerns me about that line of thinking is that there isn't much appeal to a Job whose claim to fame is having abilities that are either incredibly niche or useful only when things go south.
    By your logic PLD shouldn't have Clemency in its current state, and skills that are not "useful" 100% of the time shouldn't exist. It's actually okay to have skills and spells that aren't useful all the time as long as a) they contribute to the thematics of the job in question and b) can serve some sort of purpose in overall function of the job.
    A DPS with a healing spell is such a sadly redundant thing in 99.9% of scenarios that I wouldn't want to see RDM celebrated as a "hybrid" when that really means "half-assed."
    It's worked in the past, and it would work again if SE chose to go that direction with RDM (sadly, they aren't).
    Anyway, I really doubt that the devs would do this; they seem to understand that a DPS has to be able to deal damage first-and-foremost, so they'll probably keep the bloat of quasi-useless flavor abilities down to a minimum.
    Having access to a healing spell wouldn't take away from RDM's DPS potential. Especially if you attach the used of the heal to a mechanic that costs the RDM DPS.

    Since I seem to need to bring this back every now and then, we have the Art of War mechanic. A proc that makes the next nuke or heal instant cast, and only procs from melee hits. The result is that as you hit things with your weapon, you get procs and decide how to use them. Use it to insta-nuke the target and keep up your DPS, or use the proc to toss a quick heal before returning to hitting the mob. Bonus being that the class that had this mechanic did not have severely neutered DPS compared to the other melee DPS, despite having heals AND having barriers that could be placed on party/raid members.

    As I've said, it works; I wouldn't be an advocate of it if it didn't.
    (3)
    Last edited by Duelle; 01-04-2017 at 09:57 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)