Quote Originally Posted by Cynfael View Post
I'm fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing. Something oGCD that happens to heal self or ally while it applies a useful buff/debuff or deals damage would be okay for a niche bonus or clutch support skill, but since RDM is going to be a DPS class, any ability that consumes GCDs while failing to enhance or protect its ability to deal damage is going to be nigh-useless.
The beauty of hybrids is that they have skills that are not used 100% of the time but are nice to have. PLD with Clemency comes to mind because Clemency was added under that same idea; the prohibitive MP cost plus the fact it's not easy to get it out while taking hits to the face make this quite evident. RDM could get a similar ability/spell that your normal gameplay discourages using but is there in case things go south. Of course, being able to cross-class Cure and have something that lets it scale with our stats to be stronger than a character with 0 MND while being well below WHM would be fine too.
Quote Originally Posted by Tactical View Post
Personally, the only part of it from FFXI is the part where it links spells, and makes HELLA explosions.
What bugs me about that is that Red Mage was never about huge explosions, since they're supposed to have weaker magic than WHM and BLM. Which means RDM should shine in how they use those weaker spells rather than being given their own versions of Flare et al.