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Thread: Red Mage thread

  1. #11
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by gumas View Post
    stuff
    Yeah looked like an ability or stance swap (Doublecast maybe) followed by 2 spells in quick succession, then shoulder tackle like melee strike that closed distance, then a multi-hit weaponskill animation, and another ability with a backflip, then a closing spell.
    (0)
    Last edited by Madrone; 01-05-2017 at 07:41 AM.

  2. #12
    Player
    DarkLink09's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Yuri' Lowell
    World
    Ragnarok
    Main Class
    Goldsmith Lv 70
    Im soo excited!!!. But i have a feeling that red mage may use both mp (casting spell) and tp (melee).
    (1)

  3. #13
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DarkLink09 View Post
    Im soo excited!!!. But i have a feeling that red mage may use both mp (casting spell) and tp (melee).
    It very well could. However given their natural recovery, splitting between them would tend to let one regenerate while you're using the other. So you'd have to increase costs per skill/spell in order to keep them finite resources.

    Another way to handle it is just use mp and make stacks of another resource (like wrath and aetherflow) while casting that allow for you to do your special melee attacks.


    Anyone notice the 2 spells cast seem to have colors of fire and blizzard (orange/blue) and then the line that drew the rdm in for a lunge was yellow? I'm betting on using different combinations of your basic spell attacks to accomplish different melee attack strings and final results. Combos or their constiuent parts as they are now for other jobs result in direct damage, self buffs/buff renewal, resistance vulnerability, debuffs (slow/blind), and damage over time.
    (0)
    Last edited by Madrone; 12-26-2016 at 02:14 PM.

  4. #14
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by DarkLink09 View Post
    Im soo excited!!!. But i have a feeling that red mage may use both mp (casting spell) and tp (melee).
    DRK and to a lesser extent PLD use both resources as well so it's not new. still, im quite hyped for rdm
    (0)

  5. #15
    Player
    ArchangelSavior's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    286
    Character
    Xavier Savior
    World
    Leviathan
    Main Class
    Monk Lv 90
    I ask, Red Mage is really Aoe look like SMN/BLM? or No Aoe?
    (0)

  6. #16
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    (0)

  7. #17
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Rivxkobe View Post
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    It'll likely have support in the same way that Bard, Machinist, and Ninja have support.
    (1)

  8. #18
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rivxkobe View Post
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    I'm fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing. Something oGCD that happens to heal self or ally while it applies a useful buff/debuff or deals damage would be okay for a niche bonus or clutch support skill, but since RDM is going to be a DPS class, any ability that consumes GCDs while failing to enhance or protect its ability to deal damage is going to be nigh-useless.

    Thinking about RDM having heals brings to mind some Russian proverb I once heard about a priest needing an accordion. If we don't want DPS to be casting heals (and we really don't), we shouldn't make them part of their kits outside of the obligatory cross-class Cure/Physick for low-level hijinks or the emergency self-heal.
    (0)

  9. #19
    Player
    Tactical's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    18
    Character
    Medraut Brydydd
    World
    Midgardsormr
    Main Class
    Monk Lv 80
    Quote Originally Posted by Rivxkobe View Post
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    Personally, the only part of it from FFXI is the part where it links spells, and makes HELLA explosions.

    That aside, RDM did exactly what I expected to, somehow. Here's to an amazing expansion in SB!
    (0)

  10. #20
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Cynfael View Post
    I'm fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing.
    Past Red Mages have had healing as well as attack spells and the like so it isn't surprising that people expect/want this version to have something similar as well. On the other hand Red Mages are a mix of Black and White magic, NOT attack and healing magic. The White Mage in this game is probably one of the most offensive-styled ones due to being connected to Conjurer which also works well in making Red more offensive as well.

    If they do get heals it will either be oGCD OR possibly be a GCD skill(s) that can work with the Chainspell so it can still help the big damage spell at the end. Atleast if I understood right that the Chainspells lead up to one big blast.
    (1)

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