Last edited by Madrone; 01-05-2017 at 07:41 AM.
Im soo excited!!!. But i have a feeling that red mage may use both mp (casting spell) and tp (melee).
It very well could. However given their natural recovery, splitting between them would tend to let one regenerate while you're using the other. So you'd have to increase costs per skill/spell in order to keep them finite resources.
Another way to handle it is just use mp and make stacks of another resource (like wrath and aetherflow) while casting that allow for you to do your special melee attacks.
Anyone notice the 2 spells cast seem to have colors of fire and blizzard (orange/blue) and then the line that drew the rdm in for a lunge was yellow? I'm betting on using different combinations of your basic spell attacks to accomplish different melee attack strings and final results. Combos or their constiuent parts as they are now for other jobs result in direct damage, self buffs/buff renewal, resistance vulnerability, debuffs (slow/blind), and damage over time.
Last edited by Madrone; 12-26-2016 at 02:14 PM.
I ask, Red Mage is really Aoe look like SMN/BLM? or No Aoe?
Why are so many people hell-bent on wanting it to be like redmage from FFXI?
Its going to be a damage dealer, not a support.
I'm fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing. Something oGCD that happens to heal self or ally while it applies a useful buff/debuff or deals damage would be okay for a niche bonus or clutch support skill, but since RDM is going to be a DPS class, any ability that consumes GCDs while failing to enhance or protect its ability to deal damage is going to be nigh-useless.
Thinking about RDM having heals brings to mind some Russian proverb I once heard about a priest needing an accordion. If we don't want DPS to be casting heals (and we really don't), we shouldn't make them part of their kits outside of the obligatory cross-class Cure/Physick for low-level hijinks or the emergency self-heal.
Personally, the only part of it from FFXI is the part where it links spells, and makes HELLA explosions.
That aside, RDM did exactly what I expected to, somehow. Here's to an amazing expansion in SB!
Past Red Mages have had healing as well as attack spells and the like so it isn't surprising that people expect/want this version to have something similar as well. On the other hand Red Mages are a mix of Black and White magic, NOT attack and healing magic. The White Mage in this game is probably one of the most offensive-styled ones due to being connected to Conjurer which also works well in making Red more offensive as well.
If they do get heals it will either be oGCD OR possibly be a GCD skill(s) that can work with the Chainspell so it can still help the big damage spell at the end. Atleast if I understood right that the Chainspells lead up to one big blast.
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