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Thread: Red Mage thread

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  1. #1
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Madrone View Post
    This isn't a whole lot to go on. Support functions? Spell elements? Cross role options? Degree of healing kit? Main stat? New left side armor set?
    Discuss.
    To me it seemed the first spell casted (did not do dmg) was the Chainspell-buff. Also seemed Dia was there, but cant really make up for the remaining spells. Would make sense if the other spell casted was Bio but thats already taken...
    Edit: Oh it also came to me that the finisher seems to be similar to Flare Star.
    Theory: Assuming Alisaie is RDM-Teacher, she had stuff to do in Coils, Bahamut Prime using Flare Star.

    Also I would say the Weapon is a set, similar to Mnk weapons. As it would seems rather stupid-looking if that Choco-Medium would be slapped on something else. Also no Cross Class actions as they are doing the Role-skills instead.
    Nevertheless, New main AMG!
    (0)
    Last edited by zandervont; 12-25-2016 at 04:40 AM.

  2. 12-25-2016 04:33 AM

  3. #3
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by zandervont View Post
    .... Also no Cross Class actions as they are doing the Role-skills instead.
    Nevertheless, New main AMG!
    We don't know enough about the cross class/role system changes yet. But if there were splits between ranged, melee, tank, healer, and caster with maybe a bit of blending specific to certain jobs.... would RDM wind up with more options than most?

    Ex, I'd expect pld to pick tank role skills but also to have access to the basic white magic healer kit like it does now for stoneskin, raise, cure, protect. Would rdm have access to this same kit, plus melee dps skills, plus some caster skills?
    (0)

  4. #4
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Madrone View Post
    We don't know enough about the cross class/role system changes yet. But if there were splits between ranged, melee, tank, healer, and caster with maybe a bit of blending specific to certain jobs.... would RDM wind up with more options than most?
    What i'm thinking myself is similar to Pvp-actions. Each role (Tank, Melee, Caster, Range-phys, Healer) has a set of skills from which they can select an X number.

    http://gamerescape.com/2016/12/23/st...thing-we-know/
    -Skill system overhaul
    -class skills to be regrouped and shared by roles instead of job

    This would mean for example, taking Provoke from GLD out totally and adding it to the Role-skills so any tank can still pick it up without having to lvl GLD. This would also mean that Swiftcast for Healers is out (as no Crossclass), but they can also just add it to the Role-skills or whatever.
    (1)