Meh, I'm happy with the way it is right now.
If you Rage of Halone and swing six times, eight times, whatever number of times it is, they will simply cut the registered damage per swing down by that amount. So if it is six swings, instead of one total 450 damage hit, you will instead see six numbers each around 75. That makes for a lot more visual clutter.
I'm happy with the lack of that particular visual clutter. Its like spell and particle effects; its nice to have them, but too much merely hides what is going on onscreen.
This in part at least is why parry is broken.
If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
Assuming you are talking about tank busters, the majority of them are only single hits and the ones that do have multiple hits have the damage split into the multiple hits for damage and I can't think of a single case where this doesn't apply.
I can only think of one exception in the entire game, and it's a randomly used MNK mob attack called Triple Threat. XD Tank busters that aren't a single massive hit are in fact split into multiple hits, like Gobrush Rushgob and that one attack the first boss uses in Fractal. At least as far as I can think of ATM. Probably others.
Not really. Parry is broken because the beginning chances are so small. 6 hits, 1 hit... it doesn't make much difference.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.