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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Roth_Trailfinder View Post
    Meh, I'm happy with the way it is right now.

    If you Rage of Halone and swing six times, eight times, whatever number of times it is, they will simply cut the registered damage per swing down by that amount. So if it is six swings, instead of one total 450 damage hit, you will instead see six numbers each around 75. That makes for a lot more visual clutter.

    I'm happy with the lack of that particular visual clutter. Its like spell and particle effects; its nice to have them, but too much merely hides what is going on onscreen.

    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dzian View Post
    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    Assuming you are talking about tank busters, the majority of them are only single hits and the ones that do have multiple hits have the damage split into the multiple hits for damage and I can't think of a single case where this doesn't apply.
    (0)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Mikey_R View Post
    the ones that do have multiple hits have the damage split into the multiple hits for damage and I can't think of a single case where this doesn't apply.
    I can only think of one exception in the entire game, and it's a randomly used MNK mob attack called Triple Threat. XD Tank busters that aren't a single massive hit are in fact split into multiple hits, like Gobrush Rushgob and that one attack the first boss uses in Fractal. At least as far as I can think of ATM. Probably others.
    (0)

  4. #4
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Dzian View Post
    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    Not really. Parry is broken because the beginning chances are so small. 6 hits, 1 hit... it doesn't make much difference.
    (0)