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  1. #1
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81

    Combat Damage Revamp for 4.0

    I really hope they somewhat change the damage system in 4.0 to "deal damage for every swings", it's kinda awkward when, for example, a monk punches the enemy for like 4 times and only 1xdamage appear. It should be 4 punches or 4 sword swings = 4x(damage number). Just like in every modern MMOs.
    (1)

  2. #2
    Player
    Sora-san's Avatar
    Join Date
    Dec 2014
    Posts
    91
    Character
    Rosa Ailanthi
    World
    Mateus
    Main Class
    Black Mage Lv 90
    they'd result in the same damage then... also it'd need work to actually do something that really isn't needed + have to consider cirts and all.
    (1)

  3. #3
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Meh, I'm happy with the way it is right now.

    If you Rage of Halone and swing six times, eight times, whatever number of times it is, they will simply cut the registered damage per swing down by that amount. So if it is six swings, instead of one total 450 damage hit, you will instead see six numbers each around 75. That makes for a lot more visual clutter.

    I'm happy with the lack of that particular visual clutter. Its like spell and particle effects; its nice to have them, but too much merely hides what is going on onscreen.
    (7)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Roth_Trailfinder View Post
    That makes for a lot more visual clutter.
    Wouldn't the next consequent step then be to remove the on-hit damage number entirely and just show DPS or accumulated damage for the instance or something?
    (0)

  5. #5
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zojha View Post
    Wouldn't the next consequent step then be to remove the on-hit damage number entirely and just show DPS or accumulated damage for the instance or something?
    Then it is basically a parser and we know how some people here react on that...
    (0)

  6. #6
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zojha View Post
    Wouldn't the next consequent step then be to remove the on-hit damage number entirely and just show DPS or accumulated damage for the instance or something?
    Sounds perfect to me. I would LOVE to see an in-game parser finally.
    (0)

  7. #7
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's Ninja exclusive privilege.
    (0)

  8. #8
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Ikr.. so sad
    (0)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Roth_Trailfinder View Post
    Meh, I'm happy with the way it is right now.

    If you Rage of Halone and swing six times, eight times, whatever number of times it is, they will simply cut the registered damage per swing down by that amount. So if it is six swings, instead of one total 450 damage hit, you will instead see six numbers each around 75. That makes for a lot more visual clutter.

    I'm happy with the lack of that particular visual clutter. Its like spell and particle effects; its nice to have them, but too much merely hides what is going on onscreen.

    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    (0)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dzian View Post
    This in part at least is why parry is broken.

    If a 6 hit skill skill hits a tank he'd effectively have 6 chances to parry it and mitigate a chunk of the damage. But because everything is done as a single attack it cripples it a lot
    Assuming you are talking about tank busters, the majority of them are only single hits and the ones that do have multiple hits have the damage split into the multiple hits for damage and I can't think of a single case where this doesn't apply.
    (0)

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