<directing this towards the SAM tank thread, shows over folks, leave this to die>
<directing this towards the SAM tank thread, shows over folks, leave this to die>
Last edited by Pinkie_Pie; 12-24-2016 at 08:03 PM.
When you see someones glamour with non matching boots
Could you have at least not attached your signature if you wanted to be taken seriously?
Why do people want SAM to be a DPS? WHY? It's hard enough to balance 8 without phasing out one of them into nothingness, adding 9 would be a nightmare. Adding strong big hit DPS is a DRG kinda thing so to copy them would make the SAM class boring, they can't make it into a monk thing then you would have a mirror of a class and finally they can't be a slashing damage DPS cause ninja got that role.WHY? It's hard enough to balance 3 without phasing out one of them into nothingness, adding 4 would be a nightmare and SAM can't be an evasion tank cause they already said evasion would be impossible to add into a tank. Adding parrying is a Drk kinda thing so to copy them would make the SAM class boring, they can't make it into a paladin then you would have a mirror of a class and finally they can't be an HP tank cause warrior got that role.
See the problem? Dps would be the best course of action cause dps is way easier to balance then a tank.
See the problem? Tank would be the best course of action cause tanking is way more important to the game's health than dps.
Tanking makes more sense since generally speaking Samurai in Square Enix games are focused around defending and counterattacking.
It would be quite simple to differentiate it from DRK, too. DRK gets a couple of benefits for parrying, but it isn't focused around the idea of it.
RNG based cooldowns are just bad for tanks. Let's hope you parry that physical tank buster; oh you didn't. You're tanking the floor now~ Maybe you can parry that magical attack better?
DPS makes the most sense for SAM in terms of weapon balance, even with RDM using a sword that still means tanks have 2 sword wielders and DPS only have 1. With SAM as DPS it would be even with tanks.
However, we are currently overloaded with DPS and don't have a lot of tanks or healers, so in terms of actual playstyle diversity in each role DPS has the most while tank and healer have the least.
This puts us in a situation where it's really annoying that we're getting Yet Another sword tank, but if they're insisting on adding SAM in 4.0 then it'd have to be a tank. I actually really like SAM aesthetically and I think it would probably have a cool playstyle no matter which role it filled, but I'm just not a huge fan of the lack of weapon diversity in tanks. DPS get to choose a whole slew of them, and even healers get 3 different weapons, but with tanks it's either sword or axe even with 4 different jobs.
Personally I would prefer if they didn't add SAM at all and added a different tank job with a different weapon. But I do realize that a lot of people want SAM in general so I'm probably in the minority. Regardless of how I feel, though, whatever decision was made for SAM in 4.0 has already been made and there's no changing it.
There are already two threads on first page about SAM being tank or DPS...adding another thread was totally unnecessary.
Last edited by Evergrey; 12-24-2016 at 07:52 PM.
They're tank players.
they want stuffs for themselves.
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