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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    like said no point in add more healer and tank if it don't bring something really new to the table, plus player mostly want to play dps and note my word, we will always end with more dps than tanks and healer, for a good old reason, the number of dps needed in group are often 2-3 time more than tank or healer.

    outside this, redmage is not a blade dps, it's mage dps that have a few melee attack, it was said while the key note, using chain magic, before do a melee attack and finish with chain magic, even in the video it's clear, you wee the redmage mix the two, here i'm talking of a pure physical blade class, it's one of the most iconic stuff of the ff franchise and we haven't get one yet, what it's a big let's down.

    ps: i highly suspect the red mage to be a piercing dps by the way
    (1)

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by silentwindfr View Post
    here i'm talking of a pure physical blade class, it's one of the most iconic stuff of the ff franchise and we haven't get one yet, what it's a big let's down.
    We have plenty of pure physical blade classes in the game, just most of them are tanks and there's nothing wrong with that nor anything wrong with more blade using classes being tanks.

    You talk a lot about only adding jobs that bring something unique, but if SAM can't be a unique tank, how exactly is it going to be a unique DPS? Another melee dps of which we have 3 of? With what, more positional attacks? Oh boy, so original.
    (5)

  3. #3
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by silentwindfr View Post
    like said no point in add more healer and tank if it don't bring something really new to the table, plus player mostly want to play dps and note my word, we will always end with more dps than tanks and healer, for a good old reason, the number of dps needed in group are often 2-3 time more than tank or healer.

    outside this, redmage is not a blade dps, it's mage dps that have a few melee attack, it was said while the key note, using chain magic, before do a melee attack and finish with chain magic, even in the video it's clear, you wee the redmage mix the two, here i'm talking of a pure physical blade class, it's one of the most iconic stuff of the ff franchise and we haven't get one yet, what it's a big let's down.

    ps: i highly suspect the red mage to be a piercing dps by the way
    So this then discredits the idea of DRK knight being a two handed sword TANK right? I mean we do use magic in conjunction with our blade. As such a Samurai using a sword and purely physical skills as a TANK would be a first.
    (2)
    Last edited by Alacran; 12-24-2016 at 07:22 PM.

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Alacran View Post
    So this then discredits the idea of DRK knight being a two handed sword TANK right? I mean we do use magic in conjunction with our blade. As such a Samurai using a sword and purely physical skills as a TANK would be a first.
    isn't what do the war already, pure physical 2 hand weapon tank? often people tend to forget this point, that fact that the war is already a 2 hand weapon pure physical tank. exept the weapon and maybe a gimmick in the way to attack it will fit the say role. it's often said and everytime it's ignored.

    Quote Originally Posted by jomoru View Post
    Same is true for Dps. No new Classes ever right?

    I'd really like not all Tanks and Healers to get bored with the game and quit because hey "only dps players get new toys why shouldn't I just go dps"
    the point to add a new jobs it's to offer a new way to play, here the samurai will barely be different than the war....

    i will be ok with an evasion tank or a pure magical tank, but there the samurai bring nothing news, worst it the same in a way than with the war.

    bring a new tank simply for add a difference in animation and weapon is a bad way, and anyway, yoshida have said it itself, they will bring jobs that will add new thing to the group, the samurai is way too similar as the warrior.

    what he can bring to the dps? slow burst dps, job that will strike hard and not really fast, not forced to be based on positional and more based on the of the skill. because soo far i feel the positional recquirement have become a shackle that limite what they can add to as jobs.

    Quote Originally Posted by Xlantaa View Post
    Spider-knight tank class.

    Now is serious. You're thinkng only in classic FFjobs. But, waht if it is a totally new job never seen in others FF?
    well can be nice, but the FF series have an amount of different jobs quite insane then who know, anyway, we will have the answer in febuary, pleased with it or not.
    (1)
    Last edited by silentwindfr; 12-24-2016 at 10:03 PM.

  5. #5
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by silentwindfr View Post
    isn't what do the war already, pure physical 2 hand weapon tank? often people tend to forget this point, that fact that the war is already a 2 hand weapon pure physical tank. exept the weapon and maybe a gimmick in the way to attack it will fit the say role. it's often said and everytime it's ignored.
    Isn't that what DRG does already, pure physical 2 hand weapon dps? often you tend to forget this point (or deny it outright) the fact that DRG already has a 2 handed weapon pure physical DPS. Except the weapon and maybe a gimmick in the way to attack it will fit the same role. It's often said and everytime it's ignored (by you).

    Your bunk arguments get annihilated when they get flipped on you which just shows how ridiculous they are.

    the point to add a new jobs it's to offer a new way to play, here the samurai will barely be different than the war....
    But how is it as a DPS any different than the existing ones then? Oh wait, I remember your old ideas "It won't have positionals! SO ORIGINAL AND FRESH". It's so clear your mind cannot fathom actually original ideas so of course you will never think up interesting ideas for any job, regardless of it's role.

    what he can bring to the dps? slow burst dps, job that will strike hard and not really fast, not forced to be based on positional and more based on the of the skill. because soo far i feel the positional recquirement have become a shackle that limite what they can add to as jobs.
    Oh right, there it is. Slow big hits, like DRG! No positionals! Like how Ninja had (yet they changed that right quick). Your ideas are pathetic and I'm glad you have no involvement in this game's development (and hopefully anything else).
    (4)
    Last edited by Shippuu; 12-25-2016 at 06:13 AM.

  6. #6
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by silentwindfr View Post
    like said no point in add more healer and tank if it don't bring something really new to the table
    Same is true for Dps. No new Classes ever right?

    I'd really like not all Tanks and Healers to get bored with the game and quit because hey "only dps players get new toys why shouldn't I just go dps"
    (4)