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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shippuu View Post
    I'm sorry but market activity on materia stats are just not anywhere near a big enough thing to prevent or alter their decision on jobs. Especially since you proposed it as a problem for main stat materia, of which not a single job actually uses aside from tanks using STR materia on their accessories. So a new job's main stat doesn't effect this market in any way because all their gear is already capped on their primary stats. After that it's secondary stats such as Accuracy, Determination, Skill/Spell Speed, and Crit, of which every job can and does use to varying degrees and adding new jobs isn't going to drastically shake up the market for these materias. Gear sets have a bigger impact on these things than actual jobs, as the materia desired is dependant on what stat you need more of depending on each sets, but I don't see you arguing for all the next armor sets to have exactly the same stat distribution so as not to disrupt the precious materia market.
    You didn't really read what I had to say if this is your response. I said they should think about it but the options to solve are relatively simple, I already said in the very beginning it wouldn't alter simple choices due to the very simple solutions. However if aggravated then yeah it probably would, like if we had like 12 jobs on strength/intelligence and 1 on dexterity/mind then yeah it would actually have obvious effect on market and should therefore be on their decision what to do next. Also they do attempt to get people to use the main stat materias at varying times, such as certain quests, or accessories as you pointed out (main reason why Strength is ~500% more expensive than other main stats) - the demand at those points would exemplify their balance. I never said they couldn't make it unbalanced (only that drop rates being adjusted slightly would be useful), and if you're suggesting higher demand with same supply has no effect on a market... then yeah (Main stat materia definitely sell, consistently, so they have value - and strength is currently out of the norm).

    All they need is to be mindful of the rates and what jobs need (obviously somethings never change like det/crit). That doesn't mean "oh no its not balanced, lets make a dex job now!" it just means you don't run around blind saying "nothing matters" as that's how you make mistakes. It also matters their group (gear group), but w.e I'm trying to explain what I've already said "simple issue, simple solution". And clearly you're set on thinking im banishing multiple stat desires in a row or something, which I've never attempted to say.

    And the market should always be treated as precious, market is not some flippant thing you do whatever you want with when designing. All things are important. Always, that's why they hire dedicated economists in many MMOs.

    Quote Originally Posted by Shippuu View Post
    That's your opinion, just as mine is that PotD is boring content with close to zero strategy and mindlessly repetitive. It's a step up from simply grinding random monsters. Your opinion is not shared by everyone, just as mine isn't.
    I said in that thing you quoted imo, so clearly i m o...
    (3)
    Last edited by Shougun; 02-18-2017 at 10:20 AM.