Quote Originally Posted by Vexander View Post
I know this will come across as nitpicking, but I think the greater issue is, it'd be a stretch on realism. Every other Job/Class we can explain in combat without much difficulty. By contrast, a Chemist would require a stock of items, or at least ingredients, to constantly be making the materials they need to perform in a combat situation. Pockets and Bags can only hold so much, after all.
Do Bards need to keep a stock of arrows? Or Machinists bullets? Or how about the wrenches MCH throw with Dismantle? Or wildfire bombs, or turrets that get destroyed. Or how about Warriors, Paladins, and Dragoons who all have abilities that throw their weapons only for them to instantly appear back in their hands?


What you're saying is a non-issue because this is a game first. They don't have to have a need for actual supplies to make such a job work because a certain suspension of disbelief is always present in this game. There are plenty of ways to create interesting and fun job mechanics for a chemist that involve mixing ingredients that you don't need to actually collect ahead of time or carry in your inventory. Something akin to MCH's reload, except the chemist could have say, 3 different versions of them and by then combining them in certain orders allows them to create potions/tonics/elixirs etc. capable of different things.