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  1. #1
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Katana190 View Post
    I say this but I will be disappointed if SAM is a DPS... I've prepared myself all this time yet I can't shrug off the fact that if it is indeed a DPS and it's very possible, I will be disappointed and there is nothing I can do about it.
    There are probably roughly the same number of people who feel the same way, only replace the word "DPS" with "Tank". We'll be disappointed and there's nothing we can do about it. But in the end and despite our personal preferences, I can say that I've come to terms with the fact (and it is a fact) that either Tank or DPS would be an acceptable outcome.

    As for mentions of the budget rumor(s), it's important to remember that more jobs is not exactly the only way for a game to have more content, nor is it the best way.

    Quote Originally Posted by NorthernLadMSP View Post
    It feels like it's just going to be either 2 DPS jobs or a DPS and a tank, which is very disappointing given my main is healer, and I was hoping for a new one.
    You shouldn't need a new tank or a new healer to justify continuing to play a tank job or a healer job. This mindset of treating tanks and healers as a "role" you play rather than individual jobs to enjoy independently has always confused me, honestly. People who play Dragoon don't act like they need a new DPS to keep enjoying Dragoon, do they? Would there really be Black Mages whining about their role if Red Mage had been a melee job instead of a caster, even though Red Mage has nothing to do with the state of Black Mage?

    Quote Originally Posted by Katana190 View Post
    I think when people say "Melee Healer" they don't literally mean they have to melee to heal people... atleast I hope not. Rather it's DPS form would be a Melee. I can imagine it still being DoM and still using MND, (Sorry but this is just the way healers and tanks will work. Fending and "HEALING" gear is here to stay and will be on all future tanks and healers, I will bite my lip if I'm wrong, but we'll go back to this part of my post in a few years...) but having a different Cleric stance that would swap MND for DEX or something like that. Atleast that is the way I look at it, would create interesting gameplay, if it works on the other hand... I don't know.
    I'd certainly rather, under those circumstances, Dancer were simply a close quarters job that carried a number of buffs for the party they use in the same manner a Bard would, not "a healer just because". Healer role (among others) is sort of needed to sort excess spellcasters into, anyway. Time Mage didn't need to be a Caster DPS, so they made it a Healer. Scholar could just as easily have been a Caster DPS, but they used the relative blank slate to create a Healer. I don't think we have nearly as great a need to funnel potential melee jobs into other roles as you might think, though.

    In short, Dancer Healer would be poopy and dumb and I wouldn't like it, but I'd certainly take it in a heartbeat over something as outright stupid as Dancer Tank.
    (1)
    Last edited by GMERC; 02-01-2017 at 02:05 AM.

  2. #2
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by GMERC View Post
    You shouldn't need a new tank or a new healer to justify continuing to play a tank job or a healer job. This mindset of treating tanks and healers as a "role" you play rather than individual jobs to enjoy independently has always confused me, honestly. People who play Dragoon don't act like they need a new DPS to keep enjoying Dragoon, do they? Would there really be Black Mages whining about their role if Red Mage had been a melee job instead of a caster, even though Red Mage has nothing to do with the state of Black Mage?
    I think some at least are wanting a new tank due to the current roster possibly not fitting either their aesthetic, or maybe playstyle. With a new tank comes the chance it'll fit their niche.

    I doubt we ever could see a melee-range healer as there exists healer focused mechanics that require you to not be near people, or at least be in a specific position. Even going onward of not having those mechanics anymore, the older content will still exist.
    (0)
    Last edited by Lewtskie; 02-01-2017 at 02:34 AM.

  3. #3
    Player
    Resolute's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Kaylan Greyashe
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by GMERC View Post
    You shouldn't need a new tank or a new healer to justify continuing to play a tank job or a healer job. This mindset of treating tanks and healers as a "role" you play rather than individual jobs to enjoy independently has always confused me, honestly. People who play Dragoon don't act like they need a new DPS to keep enjoying Dragoon, do they? Would there really be Black Mages whining about their role if Red Mage had been a melee job instead of a caster, even though Red Mage has nothing to do with the state of Black Mage?
    I don't think the issue is that people need a new tank or healer job to continue to enjoy playing an existing tank or healer job. I prefer to tank and will always prefer to tank, and, given the three options, I have settled in on the option I enjoy the most. However, a new tank job means a new job for the role I enjoy, and I might end up enjoying the new option more. If we get only 2 new dps jobs, people who enjoy playing in the tank or healer role do not have as much to look forward to because, even though RDM and whatever else might look cool, they are never going to seriously play those DPS jobs, whereas if a tank or healer job is also released, they have a potential new main job if they end up enjoying the playstyle of that new job.
    (6)

  4. #4
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Resolute View Post
    I don't think the issue is that people need a new tank or healer job to continue to enjoy playing an existing tank or healer job. I prefer to tank and will always prefer to tank, and, given the three options, I have settled in on the option I enjoy the most. However, a new tank job means a new job for the role I enjoy, and I might end up enjoying the new option more. If we get only 2 new dps jobs, people who enjoy playing in the tank or healer role do not have as much to look forward to because, even though RDM and whatever else might look cool, they are never going to seriously play those DPS jobs, whereas if a tank or healer job is also released, they have a potential new main job if they end up enjoying the playstyle of that new job.

    3 Tank
    3 Melee DPS
    2 Shooter DPS
    2 Caster DPS --(Red Mage added)--> 3 Caster DPS
    3 Healer

    Or, if you'd prefer:
    3 Tanks
    3 Melee DPS
    4 Ranged DPS --(Red Mage added)--> 5 Ranged DPS
    3 Healers

    At this point, we don't "need" one of any particular role more than any other, unless someone wants to suggest we need two new Shooters back-to-back. We probably don't need to be brought up to six Ranged DPS in 4.0.
    (2)
    Last edited by GMERC; 02-01-2017 at 07:12 AM.