From what we collected from Yoshi, BLU might happen in the future. If for some reason it happens now, it will be but an implement to another job.
I don't think I'll ever understand the logic that if there's 3 jobs the trinity will be covered, yet if there's 2 they both have to be dps.
When the more logical is that if there's only 2 new jobs, one is guaranteed to at least be a tank or a healer.
Last edited by Shippuu; 01-31-2017 at 01:23 PM.
It's going to be four jobs.
Samurai = Melee DPS (Tank), Katana/ Wakazashi(used in stance change/ crtain skill use)
Blue Mage = Melee DPS, Two Swords/ Shamshir
Red Mage = Ranged DPS, Rapier+Magiked Crystal Medium
Dancer = Melee DPS (Melee Healer), Hidden Gauntlet Blade/ Fans
...
We could also looking into what has been in development for the game since day 1. and I don't means FFXIV:ARR. I'm talking FFXIV Alpha back in 2010. I can't find it anymore but the Japanese player that made FFXITool made FFXIVtool for FFXIV. they had a page on their site which detailed the job/class list from the Alpha. It listed out a bunch of classes and the weapons they used. The class list was pruned when the beta started.
It included these jobs that were not put into the game at the time.
Arcanist -
Assassin -
Bard -
Enforcer - Clubs
Fencer - Rapiers
Flayer - Whips
Musketeer - Guns
Mystic -
Samurai -
Shepherd - DoL raising pets
Stavesman - uses staves
also in the list were
Gladiator
Marauder
Archer
Pugilist
Lancer
Conjurer
Thaumaturge
I believe Arcanist became SMN/SCH
Mystic is likely AST
Assassin is NIN
Musketeer is MCH
DRK isn't even on the list. Unless it is using the Stavesman class, which is somewhat reaching. I don't know what stavesman was supposed to be other then they used staves.
Bard got merged into Archer for the BRD job.
This leaves use with Enforcer, Fencer, Flayer, Samurai, and possibly Stavesman
Fencer is becoming RDM, which is the only thing we have confirmed until the next fan fest.
as to which job spiderman is implying I don't know. could it be Samurai? or could it be Flayer?
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Just gonna clear up a few things.
Arcanist became the class that precedes SMN/SCH
Musketeer currently still only exists as a NPC frame. Merlwyb and any other NPCs wielding the double barreled pistols. This existed also in 1.0 for our characters, but only during a cutscene.
Right before HW the framework for SAM was remodeled into DRK. They decided DRK would fit the theme better and did quick adjustments to what would have been SAM as a Large Two-handed style tank.
The rest is still unknown, but these few are confirmed as we know.
The jobs/classes themselves have changed heavily since 1.0 so I'm not sure an old list of names would be an accurate guide into the minds of a development team under a completely different direction. And given the state that 1.0 was in on release, saying that these things have been in development since day 1 is generous.
I mean the Conjurer on that list was more of BLM/WHM combo than it currently is. A lot of it's elemental magic was thrown on to THM in 1.21. ACN with it's dots now is closer to what THM originally was than THM is now. Musketeer and MCH are still separate entities in the game. That list was pruned before beta. The implemented classes were changed on 1.21 and then they were furthered altered for 2.0. I don't think it holds up any more as a way of looking at upcoming jobs. If anything, the similarities in weapons are because as the second Final Fantasy MMO, SE isn't going to entirely reinvent the wheel when it comes to names for classes or weapons that have been in the series.
Last edited by Omegakiyohime; 01-31-2017 at 04:19 PM.
To me it feels like that healers and tanks are being added at the same time unless I see otherwise. It sounds more legit to have a second dps than have either only a healer or a tank. In terms of gearing gaps, a STR dps and an INT dps are indeed missing to make it symmetrical in a way.
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