Haha I was talking about the lalafel, I know he's right about the sword since I looked up after someone referenced his very high blue mage reference rate (including tizona).
It's not just the plumes, he's also named after ffxi blue mage leader of the immortal lions charged after protecting the empress. This one protecting our dear lalafel, leader of the immortal flames. Both from the east. Also tizona is a blue mage only weapon in FFXI.
Most definitely, the references are strong with RaubahnHaha I was talking about the lalafel, I know he's right about the sword since I looked up after someone referenced his very high blue mage reference rate (including tizona).
It's not just the plumes, he's also named after ffxi blue mage leader of the immortal lions charged after protecting the empress. This one protecting our dear lalafel, leader of the immortal flames. Both from the east. Also tizona is a blue mage only weapon in FFXI.
This is why i have no problem with blu tank, he could be the bastion for the idea, if they ever did it like that.
Despite smashing 2 jobs into one, im not such a huge fan for it, but Samurai has always been the odd Job of Final Fantasy
Last edited by ADVSS; 01-30-2017 at 03:40 PM.
He looks like a serious hardcire ventriloquist with that Lala handpuppet.
The issue was creating a job, which as Yoshi roughly gave an estimation took a deent amount of time to fully balance and conceptualize, this was a huge mistake on their part because doing that during 2.x took dev time away while working on the expansion.
The key thing is that during the first fanfest there were two silhouettes on the screen saying "New Jobs" later it was asked if those silhouettes were related to the number of jobs releasing. He could have easily said yes, and held his earlier stance on the subject, but he didn't. It's perplexing.
Could it be because they are well ahead of development of 4.0 post launch? With the new budget have they increased their team size to a point where side projects are now possible?
Devs are fickle and we have a history with Yoshi and Devs not sticking to exact things they say in the past. Anything's possible with them, that's what I've come to learn.
well yeah things like "RDM couldnt be implemented in this game" and among other things. Supposedly it takes aCould it be because they are well ahead of development of 4.0 post launch? With the new budget have they increased their team size to a point where side projects are now possible?
Devs are fickle and we have a history with Yoshi and Devs not sticking to exact things they say in the past. Anything's possible with them, that's what I've come to learn.
year to make a new job" the samurai debate, however I'd conclude with statements in the past explaining why they decided to make DRK for HQ instead of SAM. Perhaps the job was pretty much complete, just needs some retooling, or whatever, so they got that almost done, now they had 2 years of HW to develop new jobs. At the least they could have 3 already imo and the budget helps too
Do I feel like it takes a full year to come up with a workable iconic FF job? I
ll actually leave that to debate, but for all purposes I feel like, most likely, we could see 3 even if one is implemented later(6 months). And you have to admit Nin I thought was probably better thought out and done, compared to some of the HW jobs.
Last edited by ADVSS; 01-30-2017 at 03:59 PM.
Because it would be a colossal waste to take two jobs that have not only iconic appearances but also drastically different and unique playstyles and mash then into a single job. They want to stretch out their iconic Final fantasy jobs for options for future expansions and selling points. They should only he mixing/combining jobs for ones that don't have a solid identity or can't stand on their own.
Samurai and Blue Mage are not those kinds of jobs that would need it.
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