Casters/Monk is in as bad as a spot as Tanks, and to a lesser extent healers. AST and WHM do need some adjustments and are arguable in the worst spot out of all the roles, yet it shouldn't come at the cost of not adding a new job. Balancing is something natural, not something you get instead of a new job.
But wait... their adding a new caster? Even in their current state? And most people want a new Melee even with MNK's state. See where I'm going with this? Their adding new jobs because these roles haven't had a new job in a while, Casters 100% deserve a new job even in their current state, and they'll probably undergo adjustments along with 4.0 and their new lvl 70 kit.
Now I also think Melee's 100% deserve a new job... They haven't got one in a while. But what about Off Tank and Off Healer roles? I've been stuck on WAR for almost 4 years because of it's 'NEEDED' utility and Off Tank capabilities.
And I know a lot of people will disagree and say something like "Well I think your wrong, there should be no such thing as an Off Tank and Off Healer role" but unfortunately for some people this is how Yoshi-P envisions the meta of tanking and healing. I personally like it, as I prefer to be the type of Tank who does a bit of everything like WAR, and I love it, MT constant Tanks aren't really my preference, I've done it in the past and can play it fine but it isn't for me, but I know some people enjoy it.
The way I see it is, DPS/Tank in 4.0 and DPS/Healer in 5.0. You always want to introduce a DPS in an expansion due to it's high appeal to new players being the most stress free job (outside of raiding)
TL;DR There are different type of play styles for Tanks (Main Tank, Off Tank) and Healers (Main Healer, Support Healer) just like there is for DPS (Ranged Support, Caster and Melee), and these different play styles also deserve new Jobs for their desired game play



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