

Hum.... I'd like to point out that Dancer in FFXI made an excellent addition to the support role, their DPS would be close to SCH with Cleric Stance on, and their Samba, Waltzs, Steps and Jigs were great and helping out the rest of the party.



It feels like it's just going to be either 2 DPS jobs or a DPS and a tank, which is very disappointing given my main is healer, and I was hoping for a new one.
You have a tank/healer shortage because of the bonus system. tanks and healer being more rare, means they get into dungeons faster. the bonus system also makes them level up faster. That means the tanks and healers are at cap in half the amount of dungeons that a DPS takes. Ignoring the extra time the DPS are sitting in the queue. imo, the bonus should be given to the people who have to wait 30 minutes or an hour or no bonus given at all. Play style preference should not be penalized. But that is a different discussion.
I am aware that the original list was pruned. I was a 1.0 alpha tester. Those jobs were put on hiatus going into the beta. A lot of mistakes were made going into the beta then into initial release. There was an original story in the game but I think I didn't experience enough of it to get the full feeling for it. I mostly went through the Gridania branch and it seems the Ul'dah branch was better. More likely it was best to play all 3. After seeing how the story has been developing, it seems to me that the game is still following the original story that was intended in the first place. Most likely because while the Producer has changed, the writers are still the same people for the game. At the Alpha stage of the game in 1.0, we only saw a list of "class" names. which would later become advanced jobs, using the names we are familiar with. I am pretty sure they were more then just names on a list. FFXIV had been in development for at least 5 years prior to this point. We saw art from it at the first Fan Fest in Santa Monica. Which was early 2006. The classes were removed because they were not working properly yet.
There were serious flaws in the original combat system. They had to remove those flaws in order to fix the game. patch 1.21 is not the patch this happened in. 1.21 was the patch that added the Jobs. patch 1.20 was class reformation. But before that it was patch 1.19 that removed physical levels. Prior to this, the game was level up everything and pick and choice your abilities with your choice of weapon you wanted to use.
The primary changes from 1.21 jobs to 2.0 jobs were they were each given a different play style to define them better.
to get back to the point, work was likely done on classes prior to initial alpha for fencer, enforcer, flayer, and stavesman. fencer was likely intended to be for RDM, Flayer was likely intended for BST. FFXI's BST using Axe was not the norm. Overall I am looking more at the list for weapons then what the class might have been in 1.0. I'm not sure where the club or staff weapons would relate to job wise. But I think it would be interesting to see what they could relate to them as DPS jobs outside of casting. My feelings towards the spider man reference is likely toward a whip using job. I see the samurai references as a way to throw confusion at everyone to keep people guessing. As far as BLU goes, I see that as people having wishful dreams. as far as I have seen Yoshi-p has been very much against ever putting BLU in the game. This is my opinion and as to whither it is BST or something else, only Square Enix knows that until they announce it fully.
edit: missed the whole datamining on the samurai job. could be SE trolling though but who knows. why they added EX2 cutscene data into the file for patch 3.5 who knows.
Last edited by Firesped; 02-01-2017 at 02:39 AM.



You have a tank/healer shortage because of the bonus system. tanks and healer being more rare, means they get into dungeons faster. the bonus system also makes them level up faster. That means the tanks and healers are at cap in half the amount of dungeons that a DPS takes. Ignoring the extra time the DPS are sitting in the queue. imo, the bonus should be given to the people who have to wait 30 minutes or an hour or no bonus given at all. Play style preference should not be penalized. But that is a different discussion.
There shortages of both Tanks and Healers is due to a (very real) notion that playing as these roles is stressful due to the amount of responsibilities/ expectations placed apon them by the player base. I can only speak as a Tank myself as i have never leveled a Healer, however many a time i have been told any number of "helpful tips" in not so kind a fashion that i wasn't pulling fast enough, the mechanics were not being done right, there was no need to keep defense stance up/ need to increase DPS, ect... All of this mind you was five hours after content patch dropped and release of new dungeons.
As a Tank, you are the leader of the party, you must know the best route, the proper way to engage, take into account party make up, your own comfort at the number of enemies you can safely engage, positioning, resources (your HP, MP, TP). In higher level content the added caveat of other Tanks not taking adds, comes in to play as does to need to take into account of other groups priorities.
Time and again i have said, i want Samurai to be a Tank. It simply fits as few Tank specific jobs in the FF series, (how sad would an eventual implementation of Genji Armor be with a DPS SAM, unable to wear it?) however it's not difficult to see why so many more want it as a DPS. That's what makes que time last for so long, seven of the thirteen(soon fifteen?) currently available jobs are DPS(soon eight?). Take into account that few people want to play these roles (as shown by need of a bonus) and it becomes clear that very simply DPS is the more favored and more abundant role, of course it would be, overall it has the least responsibilities, they very much are a dime a dozen, adding Samurai to that will only saturate an already bloated DPS force. Having such disparity at 4.0 launch (a fresh level 50 DPS) will break game balance ans leave a mess that while sustainable, would be one less head ache should a more reasonable approach be used.
one ranged magical Dps.
One Tank/Healer.
Not even going to address the "b-but the queues" silliness, since it doesn't matter, but Ninjas and Dragoons have repeatedly been able to equip Genji Armor in the past. Put Samurai in the Dragoon weight class (Maiming) and you wouldn't have to worry how "sad" it would be.
Samurai will be whatever the developers decide it should be, but queues are absolutely not going to be the reason for it.
Last edited by GMERC; 02-01-2017 at 06:54 AM.
I don't think you understand how bonus incentive works. The tank/healer shortage has nothing to do with the bonus system in the way you describe. If anything, the adventurer in need bonus is not a big enough incentive. You're grossly overestimating the bonus exp acting like tanks level twice as fast because of it (they don't.) Not to mention the incredibly flawed idea of giving those who wait the longest the reward, because all that does is incentivize people to play DPS even more which will only increase the queue times even more.You have a tank/healer shortage because of the bonus system. tanks and healer being more rare, means they get into dungeons faster. the bonus system also makes them level up faster. That means the tanks and healers are at cap in half the amount of dungeons that a DPS takes. Ignoring the extra time the DPS are sitting in the queue. imo, the bonus should be given to the people who have to wait 30 minutes or an hour or no bonus given at all. Play style preference should not be penalized. But that is a different discussion.
As it stands, a paltry amount of bonus gold for roulette adventurer in need is not an incentive. SE would do well to change that bonus to something that's actually worth something. If say they added bonus tomestones then we'd likely see an increase in tank queues but for some reason they seem content with their current reward system.
Either way a lot of people will disappointed if we only get two jobs because of Yoshi's Moonfair Faire comment.



I think everyone should stop with the "need" argument. There was no need of any news jobs in 3.0 too. New jobs are for having options and different gameplay styles. The more the merrier.
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