I'm sorry but market activity on materia stats are just not anywhere near a big enough thing to prevent or alter their decision on jobs. Especially since you proposed it as a problem for main stat materia, of which not a single job actually uses aside from tanks using STR materia on their accessories. So a new job's main stat doesn't effect this market in any way because all their gear is already capped on their primary stats. After that it's secondary stats such as Accuracy, Determination, Skill/Spell Speed, and Crit, of which every job can and does use to varying degrees and adding new jobs isn't going to drastically shake up the market for these materias. Gear sets have a bigger impact on these things than actual jobs, as the materia desired is dependant on what stat you need more of depending on each sets, but I don't see you arguing for all the next armor sets to have exactly the same stat distribution so as not to disrupt the precious materia market.
That's your opinion, just as mine is that PotD is boring content with close to zero strategy and mindlessly repetitive. It's a step up from simply grinding random monsters. Your opinion is not shared by everyone, just as mine isn't.I have no doubts they'll add more FATEs and want people to partake in the new areas, but I do not like FATEs. They're a boring content, imo (due to the two common extremes, zerg or entirely vacant - in which both scenario FATEs have issue balancing well to). Would much rather have the best spam EXP source be PotD or dungeons (roulette makes them great for the first go at least).



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