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Thread: Red mage coming

  1. #91
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Neri View Post
    It's going to be a bit overwhelming on the amount of skills available at lv50 though.
    Indeed, I wanted to try RDM but when I see we start at 50....I'm a little bit afraid of all those skills I'll have to learn at the same time :/
    (1)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  2. #92
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    i didn't play XI, and never cared about RDM, at all, but from this RDM clip, it looks quite fun, so i'm a bit hyped now certainly looks more fun than BLM or SMN; we don't know what new skills they will get, or how they will change skills, so i guess both BLM/SMN could get more fun too though.

    Quote Originally Posted by Gemina View Post
    The levels are arbitrary, but experience is not, and I think people are worried about skill gaps, but this already exists. But you can now expect to have these 'badass looking' RDM noobs rolling around with you in 50+ content, and they will be wearing the same sheep's clothing as those who want to take the job seriously. The black Friday trilogy of South Park is coming to mind here.
    eh im sure that happened, i never noticed it when i went nin, though; i was ahead of the wave, and was among the first o cap nin, on Balmung - in every instance i ran, ppl nergasmed at how cool nin was, and unless you're terrible player, it's hard to mess it up - there's not a huge difference between nin and drg for example, especially in pre-50 content.
    well obviously you're going to see lot of shitty RDM in 50content....cause you start at 50 -.- you suddenly have some 20 skills dumped on your skillbar, that you don't know what they are for, so you'll have to get used to all the skills, and re-structure your skill bar.
    I would recommend every RDM/SAM to run PotD from floor 1, and by the time you hit floor 100, you should be pro (well not really, mobs die to fast, to practice rotations) at least if you do it solo.

    Quote Originally Posted by Gemina View Post
    So many are a fan of RDM and SE now has a previous FF mmo, plus this one to evaluate exactly how RDM fits into the mmo scene. They have had years and years of feedback to develop this job into something special..
    eh the same could be said about SMN, se how that went
    (0)
    Last edited by Radacci; 12-24-2016 at 08:42 PM.

  3. #93
    Player
    ShaneDawn's Avatar
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    Jan 2015
    Location
    New Gridania
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    480
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Duelle View Post
    The BRD excuse is flimsy at best. BRD's DPS contributions had a ceiling due to being tuned inherently lower than everyone else plus damage penalties for resource recovery. The argument would have merit if BRD had matched BLM or SMN-level DPS post-nerfs. We also can't ignore that people actually liked the mobility and that it was one of the things that helped it stand out from the other ranged DPS. Lastly, the change was implemented as a bait-and-switch (because instead of doing a class and job overhaul, they just shoved the change down people's throats at lv52), and that's pretty much inexcusable.
    With a Dragoon, Bard damage was hardly "undertuned". Sure you couldn't match Monk DPS in most fights, but decent Bards never did sub-par DPS for playing a so called "support class". The damage penalties incurred by singing mana and TP don't even apply on a lot of the fights, as those songs are generally sang during down-time periods. Only during early progression, weak runs or long fights without down-time periods did those penalties ever get prevalent.

    The amount of mechanics that were made completely trivial by a good Bard are numerous. While I agree we could have taken another approach (melee-range ogcds as a part of dps rotation for example, to make excessive running around less desirable), I can understand why Minuet was implemented.
    (0)
    Last edited by ShaneDawn; 12-24-2016 at 09:38 PM.

  4. #94
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
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    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    So. SE put a Gun Blade since FFVIII, then a Sword-Bow on FFXIII-2. And now, welcome the Rapier-Staff
    (1)

  5. #95
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I think the jobs should start at level 1

    this would make people help others who need fates in lower area's even help people in dungeons.

    if its 50 you are just skipping everything, you are geared and don't really need to do anything but move forward.

    My cousin said that's why he wasn't interested in WoW whats the point of giving you levels if you don't have anything to do with the job, level it a whole 20 levels cap is broke? might as well unlock the full level and hop on the wow train.
    (1)

  6. #96
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ErdrickLoto View Post
    I wouldn't be surprised if Red Mage starting at 50 was to quell complaints of the jump potions being pay to win. See, you can jump levels without paying cash! (And/or make things easier for people who bought Stormblood for the jobs and thus bought the jump potion)

    Granted, that depends on if you can start the Red Mage job Quest below 50.
    The starting quest would require you to be on a lv50 or higher job

    Quote Originally Posted by Zeonx View Post
    I think the jobs should start at level 1
    Jobs always started at 30. I think SE should not change it.
    (0)
    Last edited by Felis; 12-24-2016 at 11:33 PM.

  7. #97
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by ShaneDawn View Post
    With a Dragoon, Bard damage was hardly "undertuned". Sure you couldn't match Monk DPS in most fights, but decent Bards never did sub-par DPS for playing a so called "support class". The damage penalties incurred by singing mana and TP don't even apply on a lot of the fights, as those songs are generally sang during down-time periods.
    MCH and BRD suffer from their weapon damages being 10% lower than every other class, by default. The ballad/paeon and Promotion damage penalties only exacerbate this, but it is a constant.

    Also, A DRG for instance has GCD skills that reach 290 potency... compared to a a BRD's 150, or a MCH's 200(if both Split and Slug proc)
    (1)
    Last edited by Syll; 12-24-2016 at 11:58 PM.

  8. #98
    Player
    Laerune's Avatar
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    Aug 2013
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    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    So happy, my favourite Final Fantasy class is going to be introduced. A little sad that its not hybrid, since I prefer to heal more then dps, but ooh well, goodbye healing, hello damage dealer.
    (0)

  9. #99
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    480
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Syll View Post
    MCH and BRD suffer from their weapon damages being 10% lower than every other class, by default. The ballad/paeon and Promotion damage penalties only exacerbate this, but it is a constant.
    I don't disagree with this, but with a Dragoon, both Bards and Machinists get an extra 10% to all their direct damage dealt via Disembowel. While this does not affect dots, it does bring the ranged classes up-to-par (or relatively close) to most other damage classes in the game. On this meta, both Bards and Machinists outdps Ninja players of similar skill with ease if they have a Dragoon in their party.


    As for the potency of the skills, we have to remember that being ranged theoretically enables a higher activity% during the fight. FFLogs shows, that both Bard and Machinist are more than capable enough of doing damage on top of their valuable support, even with the nerfed Weapon Damage. In fact, the agreed "best" overall composition of DPS players atm is NIN/DRG/BRD/MCH.

    But this is getting derailed now. The thread wasn't about Bards, Machinists and the earlier discussion was about non-Minuet Bard in 2.x. This will be my last post regarding this topic.
    (2)

  10. #100
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    After seeing the video it doesn't seem that bad. It's a good RDM implementation compared to what we have available to us in the game, along with what we could have in terms of not just damage dealing.

    I really liked how they took the crystal and attached it to the sword (or held close?) and used it upside down as a staff then right back to being a sword. It may not be everything that would go on the checklist of "what is a RDM" but with what is and isn't available to us in this game, it's looking pretty good. SMN has the lack of pet control, though the few enhancement / debuffs that come with SMN keeps me around, so RDM would have to have something that gets me in there. There will never be a hybrid in the sense of what we're use to because of how the game is set up.

    As for the level 50 part, I could care less. You have everything you need in order to test out your own UI, combos and figure things out. We will have a lot of time prior to the job coming out and people will take that information and apply the "optimal" rotations before we can even download the patches. That will help those who are going to have a bit of trouble feeling overwhelmed, along with being able to read them yourself over and over. It won't be so bad.

    Though just talking about being in the game, equipped as a RDM and playing? Those of us who have played know we have all the resources available to us to do things correctly. You will have leveling roulette, you might end up with a level 30 or 15 dungeon, right there you're going through learning it with limited skills. I would think maybe 3 or so Leveling roulettes and you should feel comfortable, or just one run for others. Guildhests will limit us to 50 and below, I get that turtle one every..single..time. Then there's being able to use DF to select specific duties. Select something that you feel is within your range. With it being a new job, along with a possible tank..it won't be so bad. New players who use the leveling potion and unlock things at 60 will have to use leveling roulette..when a majority of us are stuck back at 50ish they'll be down there with us.

    We have training dummies to practice our rotations on, or go back and take up the hall of novice...between all this and talking with FC / Friends, there seems to be very little reason not to learn your job even if it starts at 50. 50 is perfect, it gives people 20 levels to mess with. Stock up on some casting stuff and head out into the world.

    Quote Originally Posted by Laerune View Post
    So happy, my favourite Final Fantasy class is going to be introduced. A little sad that its not hybrid, since I prefer to heal more then dps, but ooh well, goodbye healing, hello damage dealer.
    Yes looks like we won't be able to do any actual healing, but maybe with the combinations of white magic and black magic we will have some abilities that will help our healers. I think that's about as close as we will get. Would it be really game breaking though if we had a stance that would increase our healing potency and give us something we could access Cross class like Cure? Right now the cures on SMN and BLM doesn't..do much, just in a pinch and even then it's not much. En-light that has an ability to drain to the entire party, and since it would be magic it would carry through aether to casters..that would be nice. Not healing like Cure II, but a party enhancement that helps cure..to an extent.

    We will have to wait until we see the details. I'm more afraid of jumping back and falling off a ledge, or jumping back from one AoE right into another AoE.
    (1)
    Last edited by Leigaon; 12-25-2016 at 12:54 AM.

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