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Thread: Red mage coming

  1. #131
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Paladinleeds View Post
    The cynic in me thinks they might make it require White Mage, Black Mage, Summoner/Scholar (shared class Arcanist), and Astrologian at 70 to get... Just drive people back in. And for those newer players, that's 4 jump potions bought! $200 in SE's backpocket.
    Hahaha. Thumbs up. But watch what you type! Don't want to put ideas in their head. >_>; Now that they're implementing jump potions, there are all sorts of annoying ways they could design the game to push people toward feeling the need to buy them.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That already happens now anyway with the cross class system, it wouldn't really change much.
    Not nearly as bad. Cross class abilities only require leveling to 30 or so, max. Most are much lower.
    (1)

  2. #132
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Naunet View Post
    Not nearly as bad. Cross class abilities only require leveling to 30 or so, max. Most are much lower.
    Technically, highest cross class is 42 Pugilist for Mantra.
    (0)

  3. #133
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    It's not super mandatory, though.
    (0)

  4. #134
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That already happens now anyway with the cross class system, it wouldn't really change much.

    TBF, new jobs were locked behind getting ranks in prerequisite jobs in FFTactics, so having to level one job to get to another isn't without precedent.
    True, but that was for actual power purposes. Knight needed Squire because it was straight up stronger. :P
    (0)

  5. #135
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by dragonseth07 View Post
    True, but that was for actual power purposes. Knight needed Squire because it was straight up stronger. :P
    XD I suppose I don't see any difference between doing it in this game and in FFT? You could clear the game with an entire squad of squires and a chemist if you so desired.

    ...Now I want to see the FFT Squire worked into a flail using class. Wonder how that would work.
    (0)

  6. #136
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    What I think about these marvel shirts he's been wearing maybe future colab with marvel?

    some sort of event would be cool.

    also red mage know someone who's gonna probably get a kick out of that outfit looks just like ffxi
    (0)

  7. #137
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    You could clear the game with an entire squad of squires and a chemist if you so desired.
    True story, my FFT playthrough had every single character use the Chemist's "Throw Item" ability on whatever job I was leveling at the time. Chemist was stupid OP in that game.
    (0)

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