Quote Originally Posted by Taika View Post
The issue with this kind of a standard is that it requires so much less from healers than any other role. If "keeping people alive" only requires 20% activity (or less!), and you say that's an "average" healer, it just doesn't make any sense. For an "average" DD, they're active much closer to 100% of the time, use all of their abilties and do average DPS. Why should the standard expectation be so much lower for a healer?

I think minimum expectation for any role should be trying to be as active as possible in a meaningful way that contributes to the group's goal. For a DD it means following your rotation and taking advantage from all your CDD and OCD slots to boost your DPS as much as possible, for a tank it means establishing and holding the enmity and then contributing to the DPS as much as possible while reducing the damage with cooldowns, and for a healer it means covering the healing requirement and then contributing to the DPS as much as possible. There are individual differences between players in how well they're able to meet this goal, which is ok, but it's not ok for anyone to refuse to try.
Even I can acknowledge that in the current state of the game, there's no reason not to be able to contribute DPS as a healer. Tons of our heals are instant-cast, or powerful spammable HoTs, or if things get really bad we have totally bonkers throughput cooldowns to pull people out of the danger zone...there is no conceivable way that one healer in faceroll 4-man content or two healers in even challenging 8-man content would be able to just "keep everyone topped off" and maintain even 50% activity throughout a fight. I think it's okay for people to speak out and say they don't like the healer DPS meta (I don't), but it's not okay to just not do it because "I shouldn't have to".