Quote Originally Posted by EaMett View Post
I personally feel that a healer should not have to dps unless there's a dps check that needs to be met. Your job is to keep people alive, if you can't do that you're a bad healer, if you can you're an average healer and if you can also dps you're a good healer.
The issue with this kind of a standard is that it requires so much less from healers than any other role. If "keeping people alive" only requires 20% activity (or less!), and you say that's an "average" healer, it just doesn't make any sense. For an "average" DD, they're active much closer to 100% of the time, use all of their abilties and do average DPS. Why should the standard expectation be so much lower for a healer?

I think minimum expectation for any role should be trying to be as active as possible in a meaningful way that contributes to the group's goal. For a DD it means following your rotation and taking advantage from all your CDD and OCD slots to boost your DPS as much as possible, for a tank it means establishing and holding the enmity and then contributing to the DPS as much as possible while reducing the damage with cooldowns, and for a healer it means covering the healing requirement and then contributing to the DPS as much as possible. There are individual differences between players in how well they're able to meet this goal, which is ok, but it's not ok for anyone to refuse to try.