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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rufalus View Post
    As with any new content, rewards should be unique and substantial to encourage people to keep playing for many months.
    Anyone else reading that as:"I know this idea isn't as fun as I make it sound and would need to be kept on life support with rewards you can't get elsewhere." ?

    Diadem says "Hello!". Mount, rare minions, crafting mats, all part of the package. Fun not so much. Where is it at now? Ah right, in the reworks >_>
    (0)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zojha View Post
    "I know this idea isn't as fun as I make it sound and would need to be kept on life support with rewards" ?
    Well I got a couple of replies before a negative one shooting down ideas lol. No I wasn't trying to cover up, we just know all content needs to get rewards right or people will fall back on roulettes even if they hate doing roulettes, if those are still the best way to maximise returns for time invested. PotD did well with weapons which are high enough IL to be upgrades for many people. Diadem even did well on my world when item level 210 was still the highest available; we frequently had several full parties in each instance farming NMs. So I'm just saying reward for anything added to the game needs to be substantial enough that you keep repeating instead of just doing it once, or it won't break people's routine. I see a lot of people wishing for a way out of dungeon-tome farm but don't have viable alternatives with the time they get to play.
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