But make sure that the 10-second AM cast animation finishes before it registers that you were silenced, thereby making sure that your echo drops are too late to save the day.
----------------------------
Interim solutions are for pansies.
Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal, and it takes a good five minutes or so to go from 1% to 100%. Also, running away from mobs will result in you being chased and killed unless you have speed boost abilities or gear, while running after mobs will result in you being "not in range", even though you're giving the mob a colon exam.
brilliant. why didn't i think of this.
/heal, yes, great idea. what better way to enjoy your next battle than to reflect for 5 entire minutes on your last one. of course you can't alt-tab while you ponder it.Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal, and it takes a good five minutes or so to go from 1% to 100%. Also, running away from mobs will result in you being chased and killed unless you have speed boost abilities or gear, while running after mobs will result in you being "not in range", even though you're giving the mob a colon exam.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
This is the best topic in the forums by far, it's hilarious. I love everything that makes FFXI hateable.
Seriously though, this only comes to prove that FFXI has a lot of stuff that made it a horrible game for a great deal of people. FFXIV's team sure learned from these points and did away with most of them, but forgot to simultaneously learn from the good stuff FFXI had to offer.
Haha.. yeah. But, I think they did learn from the good stuff FFXI had to offer. That's why we have cutscenes at the beginning of the game and class missions along with a main scenario quest. What examples can you think of where FFXI offered something good that they didn't learn from?This is the best topic in the forums by far, it's hilarious. I love everything that makes FFXI hateable.
Seriously though, this only comes to prove that FFXI has a lot of stuff that made it a horrible game for a great deal of people. FFXIV's team sure learned from these points and did away with most of them, but forgot to simultaneously learn from the good stuff FFXI had to offer.
I don't want to RENT a Chocobo or an Airship. I want to BUY one!
I'd also be up for raising Chocobo too.
-Maddix Tillie
http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color
The feeling of progression. Hey guys, I am finally in Valkrum. I got my subjob! Yay! Hey guys, I made it to Jeuno. I got a chocobo license! Finally omw to Yhoater! WOOT I beat the shadowlord!
Idiot wind, blowing through the buttons of our coats
Blowing through the letters that we wrote
Idiot wind, blowing through the dust upon our shelves
We’re idiots, babe
It’s a wonder we can even feed ourselves
Party Mechanics/Role Definition.Haha.. yeah. But, I think they did learn from the good stuff FFXI had to offer. That's why we have cutscenes at the beginning of the game and class missions along with a main scenario quest. What examples can you think of where FFXI offered something good that they didn't learn from?
Not to start an argument, but ... XIV has some of that progression.
The 1-50 in one zone doesn't hold water for me because XIV attempted to avoid the bottleneck of Valkrum, Qufim, Y&Y Jungles, Crawlers Nest, etc, etc, etc. Yes, the feeling of progression and graduating to the next zone was very gratifying - I agree, but you know what wasn't gratifying? Waiting 2 hours to get a party together (or 6 hours) then showing up at the definitively and widely accepted 'best" place to level and finding 5 parties sitting on a 2 party camp.
I certainly don't miss that.
Everytime people complain about Ranking "where ever you want!?" I think "oh noes! the horror! 1-50 in any up to 5 separate locations in 4 distinct zones?! 20 different camps!? WHY GOD WHY DID THEY DO THIS TO US!? HOW WILL WE EVER FEEL ACCOMPLISHED!?" Then I play XI cause I love Valkrum/Qufim drama. Go Go Loyalty Mode!
Class Quests and Main Storyline are the equivalent of Chocobo License & Shadowlord - the only problem is that the "progression" aspect isn't implemented. We don't get those things yet. That's just missing, but it exists in the game, does it not? We unlock new quests as we progress. Whether or not they are as satisfying is questionable - perhaps something they didn't carry over from XI indeed.
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