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Thread: LOYALTY MODE

  1. #161
    Player
    trinta's Avatar
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    Trinta Wins
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    Hyperion
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    Archer Lv 7
    Quote Originally Posted by jwang View Post
    Also, spells can be interrupted in any form or fashion, including but not limited to moving, sitting, getting hit, getting stunned, and getting silenced.
    But make sure that the 10-second AM cast animation finishes before it registers that you were silenced, thereby making sure that your echo drops are too late to save the day.
    (1)
    ----------------------------
    Interim solutions are for pansies.

  2. #162
    Player
    jwang's Avatar
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    Character
    Lorev Ildgar
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    Excalibur
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    Paladin Lv 70
    Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal, and it takes a good five minutes or so to go from 1% to 100%. Also, running away from mobs will result in you being chased and killed unless you have speed boost abilities or gear, while running after mobs will result in you being "not in range", even though you're giving the mob a colon exam.
    (4)

  3. #163
    Player
    Neptune's Avatar
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    Neptune Deepsea
    World
    Balmung
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    Thaumaturge Lv 80
    Quote Originally Posted by trinta View Post
    But make sure that the 10-second AM cast animation finishes before it registers that you were silenced, thereby making sure that your echo drops are too late to save the day.
    brilliant. why didn't i think of this.

    Quote Originally Posted by jwang View Post
    Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal, and it takes a good five minutes or so to go from 1% to 100%. Also, running away from mobs will result in you being chased and killed unless you have speed boost abilities or gear, while running after mobs will result in you being "not in range", even though you're giving the mob a colon exam.
    /heal, yes, great idea. what better way to enjoy your next battle than to reflect for 5 entire minutes on your last one. of course you can't alt-tab while you ponder it.
    (2)

  4. #164
    Player
    Rowyne's Avatar
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    Rowyne Olde
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    Balmung
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    Conjurer Lv 80
    Quote Originally Posted by Neptune View Post
    /heal, yes, great idea. what better way to enjoy your next battle than to reflect for 5 entire minutes on your last one. of course you can't alt-tab while you ponder it.
    LOL! FFXI definitely had its own unique idea of pacing. Good times.

  5. #165
    Player
    Miliant's Avatar
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    Miliant Ciou
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    Ragnarok
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    Pugilist Lv 68
    This is the best topic in the forums by far, it's hilarious. I love everything that makes FFXI hateable.

    Seriously though, this only comes to prove that FFXI has a lot of stuff that made it a horrible game for a great deal of people. FFXIV's team sure learned from these points and did away with most of them, but forgot to simultaneously learn from the good stuff FFXI had to offer.
    (1)

  6. #166
    Player
    Neptune's Avatar
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    Neptune Deepsea
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    Balmung
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    Thaumaturge Lv 80
    Quote Originally Posted by Miliant View Post
    This is the best topic in the forums by far, it's hilarious. I love everything that makes FFXI hateable.

    Seriously though, this only comes to prove that FFXI has a lot of stuff that made it a horrible game for a great deal of people. FFXIV's team sure learned from these points and did away with most of them, but forgot to simultaneously learn from the good stuff FFXI had to offer.
    Haha.. yeah. But, I think they did learn from the good stuff FFXI had to offer. That's why we have cutscenes at the beginning of the game and class missions along with a main scenario quest. What examples can you think of where FFXI offered something good that they didn't learn from?
    (0)

  7. #167
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    Ul'Dah
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    I don't want to RENT a Chocobo or an Airship. I want to BUY one!

    I'd also be up for raising Chocobo too.
    (1)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  8. #168
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    Quote Originally Posted by Neptune View Post
    What examples can you think of where FFXI offered something good that they didn't learn from?
    The feeling of progression. Hey guys, I am finally in Valkrum. I got my subjob! Yay! Hey guys, I made it to Jeuno. I got a chocobo license! Finally omw to Yhoater! WOOT I beat the shadowlord!
    (0)
    Idiot wind, blowing through the buttons of our coats
    Blowing through the letters that we wrote
    Idiot wind, blowing through the dust upon our shelves
    We’re idiots, babe
    It’s a wonder we can even feed ourselves

  9. #169
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    Quote Originally Posted by Neptune View Post
    Haha.. yeah. But, I think they did learn from the good stuff FFXI had to offer. That's why we have cutscenes at the beginning of the game and class missions along with a main scenario quest. What examples can you think of where FFXI offered something good that they didn't learn from?
    Party Mechanics/Role Definition.
    (0)

  10. #170
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Scholar Lv 60
    Quote Originally Posted by Shazaam View Post
    The feeling of progression. Hey guys, I am finally in Valkrum. I got my subjob! Yay! Hey guys, I made it to Jeuno. I got a chocobo license! Finally omw to Yhoater! WOOT I beat the shadowlord!
    Not to start an argument, but ... XIV has some of that progression.

    The 1-50 in one zone doesn't hold water for me because XIV attempted to avoid the bottleneck of Valkrum, Qufim, Y&Y Jungles, Crawlers Nest, etc, etc, etc. Yes, the feeling of progression and graduating to the next zone was very gratifying - I agree, but you know what wasn't gratifying? Waiting 2 hours to get a party together (or 6 hours) then showing up at the definitively and widely accepted 'best" place to level and finding 5 parties sitting on a 2 party camp.

    I certainly don't miss that.
    Everytime people complain about Ranking "where ever you want!?" I think "oh noes! the horror! 1-50 in any up to 5 separate locations in 4 distinct zones?! 20 different camps!? WHY GOD WHY DID THEY DO THIS TO US!? HOW WILL WE EVER FEEL ACCOMPLISHED!?" Then I play XI cause I love Valkrum/Qufim drama. Go Go Loyalty Mode!

    Class Quests and Main Storyline are the equivalent of Chocobo License & Shadowlord - the only problem is that the "progression" aspect isn't implemented. We don't get those things yet. That's just missing, but it exists in the game, does it not? We unlock new quests as we progress. Whether or not they are as satisfying is questionable - perhaps something they didn't carry over from XI indeed.
    (0)

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