Quote Originally Posted by Rowyne View Post
LMAO! This is hilarious. This brought back many memories of FFXI (and not the good ones). Makes me realize just how far FFXIV has come in comparison.

I'd like to add these:

*Character creation changed to 8 static models with two hair colors to choose from
*Death penalty changed to exp loss (with the possibility of deleveling)
*No monster aggro indicator
*Mouse is rendered useless
*No windowed mode (for those who remember the really old days)
*Aggroed monsters will chase you until the zone line
*Aggroed monsters lead to zone lines will not despawn or return to roaming points when its target zones, but instead turn and aggro the next nearest target

More as I think of them...
That's funny because even though I can't remember what in particular, I remember saying to myself during the first weeks that I played XIV that many features were greatly improved over XI.

Obviously, that was before the lack of combat and content depth hit me but still, it shows that the wave of negativity around the game has made us forget about some of the good things it brought up