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  1. #11
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    I use it in A10S if people cant avoid some of the hits while im OT-ing, Also the tethered coeurl moment in Hullbreaker hard comes to mind during the first boss. Vault first boss the jumping moment.
    I do have it macro-ed to Mouseover and a shout out in party chat to notify the healers " Covering <mo> ! <se.2>"

    I also use it on WHM's whom spammed medica 2 and pulled aggro, this gives me time to safely take aggro off of them. (Generally happens while the HoT is ticking and boss is invulnerable...)

    You really need to be quick to react with Cover, but it does have it's uses. If you're fast with it you can save lives, just like with a well timed clemency. Us pally's might not have the best DPS, but our utility is what makes us useful
    (0)

  2. #12
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    When you do a duty unsync carrying a newcomer without a healer and he's eating all the hurting mechanics
    (0)

  3. #13
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    A10S, my OT WAR holmgangs the boss so he can DPS it without moving away, I still provoke the boss but cover him for the Boss's AOE attack so he doesn't die.
    (0)

  4. #14
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    In A10S, outside of Gobslice Moncrops(the attack where you have to activate the spikes), all unavoidable aoe attacks in A10s are magical, not physical, so using cover in a10s to protect people from AOE is in most cases useless.
    You can easily look it up in the logs, or just ask your BLM to test it with either manaward or manawall
    (0)
    Last edited by Thoro39; 12-23-2016 at 03:30 AM.

  5. #15
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Cover was awesome in t13 and titan ex. In a12s it's useful for the 8 adds. However, in general, you'll need to know who's gonna get hit with physical damage soon to use it effectively.
    (0)

  6. #16
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    When you die. I prefer not to have to do the scathe (benny hill) dance for 3 minutes because you think you can get hate on everything after I've dropped 3-4 flares already and my friendly co dps is still trying to hit the highest hp mobs instead of picking off the lower hp ones to thin out the incoming damage after sleeping/picking nose/scratching butt, etc.. in a corner previously, leading to the formentioned tank death.
    (0)

  7. #17
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Cover is extremely niche, but it's not useless. If you want to take your Pld to the next level than you have to actively look for places where you can use it. In general, you'll find Cover to be most useful on:
    • Any Physical AoE. tether, cleave, or line attack. Physical being the operative word here. Cover does not protect against magical dmg. That said, even if the dmg cannot be soaked, certain status afflictions can still be taken by the Pld if they used cover.
    • Proxy-pulls on additional enemies. Most boss adds die to quickly to be worth trying to snare enmity on them. Moving risks your position, and using Shield Lob/Flash is a waste of Tp or Mp. That said, you can still cover whoever does grab aggro to protect them from the damage, assuming they stay in range.
    • Stack and/or status soaks. Already touched on this one, but certain status afflictions (mostly vulnerability stacks) can be absorbed by the Pld instead of the intended target if the Pld Covers the hit. This is particularly useful in the off tank position when you can mitigate a hit for the main tank, but it can also come in handy during standard dungeon pulls if any bosses or mobs put out a status ailment on the party.
    • Knock-backs that can be nullified with Tempered Will. This doesn't include all knock-backs, but anything that can be TW'd can also be covered. It's probably the least useful application of Cover, in my opinion, but it works.
    • PvP. This is the biggest one, really. If you ever happen to stumble into the arena as a Pld, then it's good to know that Cover is a godsend. The duration is long enough to cover the bulk of a dps burst, so you basically save one life per use of Cover. Typically, this is reserved for your healer, but it can also be used offensively by covering a Dps to keep them alive long enough to secure a kill. You just have to make sure you use it at the right moment. Also, again, you have to remember that cover only protects against physical damage. If you're facing a Blm or Smn, than your covered target can still be snuffed.

    That about covers it. Honestly, I get more use out of Cover than I do out of Tempered Will, but I only use it as much as I do because I actually look for times when it will be useful. My advice to you is to keep your eyes open whenever you run a new dungeon (or an old one), and think outside the box. It's very niche, but you'll be surprised at how often you can use it if you're not just looking for the obvious and are quick on the button.
    (0)

  8. #18
    Player
    AngeloFlick's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    41
    Character
    Angelo Flick
    World
    Faerie
    Main Class
    Paladin Lv 70
    I use Cover a lot in expert roulette. If a DPS or healer starts taking a lot of damage because they poked mobs or tossed a regen during my full pull I'll cover them at the destination so they stay alive while I regain threat. I also made macros to automatically target and cast on the group member of my choice. That makes a huge difference because I don't have to fumble with targeting and etc, I just smash the proper button and then tab back onto the mobs.
    (0)

  9. #19
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    @OP,

    You should use cover when there is a mechanic that deals physical damage to another party member, isn't aoe, and that you can't redirect to yourself via provoke to gain and keep hate. -- really don't need to do this in 90% of the game and probably can forget about it. As the real importance of cover is to really ignore some mechanic that is a pain in the ass for the group. Such as Titan "table flip" where he puts up vulnerability stacks on the MT. But if you're in that type of group, your party will probably let you know
    (0)

  10. #20
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    all skills with uniqe & Niche uses (PLD's Cover for example) requires "COMMUNICATION", I can't count the number of times I've tried the same strategies I do with my RL friend (which we chat threw PSN by voice) with someone else & watch it eather fail or they do the "Normal" way anyway due to lack of communication by eather me or the party (if the party know's & wants my idea but "Replacement" OT/MT only joined after it was decided)

    but since u may want example's of use points for Cover here:
    A8-Brutal Justice's Dubble rocket punch (Hallowed + Cover on Co-Tank, negates mechanic when in "Crunch time")
    A5-Twinkledinks move he uses when big on MT (Vulnerible stacks plus a stun at 4 stacks) norm is provoke him off to save Tank death (unless MT used Hallowed/living dead/holmgang) use cover instead, u get hit but u didn't have the vuln stacks did u
    4-man dungeons-anytime u see u'r healer about to take physical dmg by AoE or Boss move & u know they'll die from it (dungeon fight without a healer sucks & most times leads to a wipe)
    (0)
    Last edited by The_NPC; 12-27-2016 at 01:24 AM.

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