
Originally Posted by
Jericho
I'm not a huge fan of any sort of 2:1 class:job ratios. It seems like that would complicate things that are supposed to be being simplified and streamlined. I do agree that it would add depth. I am, however, big on the 1:2 ratios, and would have loved to see a second weapon (similar) added to each class and a 2nd job offered.
My old idea:
-Change class rank to be more like physical level, and add in job levels, 2 jobs and 2 weapons per class.
-Once a job is unlocked, if you equip that jobs weapon, you become that job automatically
-If you only have 1 of 2 jobs unlocked, and you equip the weapon type that does not have the job unlocked, you just became that class on its own, until you unlock the 2nd job.
-Each class had exclusive and shared skills, and each job had its own skills. Jobs in the same class shared the classes exclusive skills.
GLA: Similar magic, light vs. dark
Pld -> Sword/shield combo
Drk -> G.Sword
PUG: Enhanced evasion classes
Mnk -> Blunt fists
Thf -> Clawed fists
MRD: Brute force
War -> 2 handed axe
Vkg -> 1 handed axes
LNC: Automatic pets
Drg -> Spears, dragon pet
Pup -> Poles, automaton pet
ARC: Ranged
Brd -> Instrumental bow, or whatever
Rng -> Other...bows, no magic
CON: Happy magic
Whm -> Wands
Sch -> Radicals (staves?)
THM: Angry magic
Blm -> One of the weapons
Rdm -> The other one.
Expansion classes....
RON (Ronin): Tool users, Eastern weapons
Nin -> Katana (Dual)
Sam -> G.Katana
CTL (Controller): Magic pets
Bst -> Clubs
Smn -> Another type of staff
MSK: Very similar to ARC, has a support job and a damage job
Cor -> Handguns
Cnn (Cannoneer) -> 2 handed guns
ARC: Machines/technology
Mch (Machinist) -> Tools, bombs?
Geo -> Natural magic...?
Dancer in there somewhere.