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  1. #1
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I'm not a huge fan of any sort of 2:1 class:job ratios. It seems like that would complicate things that are supposed to be being simplified and streamlined. I do agree that it would add depth. I am, however, big on the 1:2 ratios, and would have loved to see a second weapon (similar) added to each class and a 2nd job offered.

    My old idea:
    -Change class rank to be more like physical level, and add in job levels, 2 jobs and 2 weapons per class.
    -Once a job is unlocked, if you equip that jobs weapon, you become that job automatically
    -If you only have 1 of 2 jobs unlocked, and you equip the weapon type that does not have the job unlocked, you just became that class on its own, until you unlock the 2nd job.
    -Each class had exclusive and shared skills, and each job had its own skills. Jobs in the same class shared the classes exclusive skills.

    GLA: Similar magic, light vs. dark
    Pld -> Sword/shield combo
    Drk -> G.Sword

    PUG: Enhanced evasion classes
    Mnk -> Blunt fists
    Thf -> Clawed fists

    MRD: Brute force
    War -> 2 handed axe
    Vkg -> 1 handed axes

    LNC: Automatic pets
    Drg -> Spears, dragon pet
    Pup -> Poles, automaton pet

    ARC: Ranged
    Brd -> Instrumental bow, or whatever
    Rng -> Other...bows, no magic

    CON: Happy magic
    Whm -> Wands
    Sch -> Radicals (staves?)

    THM: Angry magic
    Blm -> One of the weapons
    Rdm -> The other one.

    Expansion classes....

    RON (Ronin): Tool users, Eastern weapons
    Nin -> Katana (Dual)
    Sam -> G.Katana

    CTL (Controller): Magic pets
    Bst -> Clubs
    Smn -> Another type of staff

    MSK: Very similar to ARC, has a support job and a damage job
    Cor -> Handguns
    Cnn (Cannoneer) -> 2 handed guns

    ARC: Machines/technology
    Mch (Machinist) -> Tools, bombs?
    Geo -> Natural magic...?

    Dancer in there somewhere.
    (0)

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jericho View Post
    I'm not a huge fan of any sort of 2:1 class:job ratios. It seems like that would complicate things that are supposed to be being simplified and streamlined. I do agree that it would add depth. I am, however, big on the 1:2 ratios, and would have loved to see a second weapon (similar) added to each class and a 2nd job offered.

    My old idea:
    -Change class rank to be more like physical level, and add in job levels, 2 jobs and 2 weapons per class.
    -Once a job is unlocked, if you equip that jobs weapon, you become that job automatically
    -If you only have 1 of 2 jobs unlocked, and you equip the weapon type that does not have the job unlocked, you just became that class on its own, until you unlock the 2nd job.
    -Each class had exclusive and shared skills, and each job had its own skills. Jobs in the same class shared the classes exclusive skills.

    GLA: Similar magic, light vs. dark
    Pld -> Sword/shield combo
    Drk -> G.Sword

    PUG: Enhanced evasion classes
    Mnk -> Blunt fists
    Thf -> Clawed fists

    MRD: Brute force
    War -> 2 handed axe
    Vkg -> 1 handed axes

    LNC: Automatic pets
    Drg -> Spears, dragon pet
    Pup -> Poles, automaton pet

    ARC: Ranged
    Brd -> Instrumental bow, or whatever
    Rng -> Other...bows, no magic

    CON: Happy magic
    Whm -> Wands
    Sch -> Radicals (staves?)

    THM: Angry magic
    Blm -> One of the weapons
    Rdm -> The other one.

    Expansion classes....

    RON (Ronin): Tool users, Eastern weapons
    Nin -> Katana (Dual)
    Sam -> G.Katana

    CTL (Controller): Magic pets
    Bst -> Clubs
    Smn -> Another type of staff

    MSK: Very similar to ARC, has a support job and a damage job
    Cor -> Handguns
    Cnn (Cannoneer) -> 2 handed guns

    ARC: Machines/technology
    Mch (Machinist) -> Tools, bombs?
    Geo -> Natural magic...?

    Dancer in there somewhere.
    That would require making alot of items just for each class, might as well get rid of class/jobs altogether at that point.
    (0)

  3. #3
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by AceofRains View Post
    That would require making alot of items just for each class, might as well get rid of class/jobs altogether at that point.
    Most classes have or had a second weapon anyway (Gla had Swd + Dag, etc). I get that it wouldn't be efficient when each GC offers a different level 40 and 50 weapon for every single job, but if they spread them out more, it wouldn't be so bad. 20-24 different types of weapons doesn't HAVE to be too many... Ifrit wouldnt have to drop one for each job.

    Anyway, that idea has been dismissed and dissolved long ago. Just felt like reminiscing.
    (0)

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