

No, they don't need to make a new weapon for every classic job. >.<I think the class system we have is something that can be worked with. The real problem is that for every classic FF job they want to add, they will almost always have to add a new class with a new weapon as well. This means that even with only 10 classic FF jobs, there will be 20 total battle classes to choose from, not to mention all the crafting and gathering classes. It'll start adding up fast and could become too much to handle.
That's why I said ALMOST always. :P There are some classic jobs whose weapons are already implemented, but then there's the problem of attaching those jobs to existing classes that already have jobs. So you have to give every class another job, and still add a few new classes to cover the weapons that are absent, each of which will need at least 2 jobs as well.
'Cuz you know everyone would rage if Gladiator branched off into Paladin, Red Mage, and Blue Mage, for example, and Conjurer only got White Mage.
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