Quote Originally Posted by grandm View Post
this is what i have given a bit of thought into and why i feel the class system is a bit of a ball and chain that FF14 is dragging around. as it stands the weapon we wield is what identify's the class, when we put a job stone in we will still have the same weapon we are just and advanced class bassicly, the problem i see is this for a second job. GLD - dark knight/samurai, few options for a sword user ARC = ranger, np it uses a bow. but what about LNC and PUG, what else uses a spear or claws?

as i say the problem is the class system is the fundamental piece of programming that controls how characters work, even with the job system the class system as we know it stays exactly how it is, even the battle reforms as big as they are don't change the class system in any way. i can only guess the class system is foundation of the game, and would be harder to change than the server. and i don't see the class system being very friendly to a second job.

(i hope i'm wrong)
I think the class system we have is something that can be worked with. The real problem is that for every classic FF job they want to add, they will almost always have to add a new class with a new weapon as well. This means that even with only 10 classic FF jobs, there will be 20 total battle classes to choose from, not to mention all the crafting and gathering classes. It'll start adding up fast and could become too much to handle.