By the way this is worded, saying "the job", it sounds like they are planning for only one job per class. It may just be a poor choice of words, however. Originally I thought it was going to be a combination of classes to unlock a job (like how Final Fantasy Tactics worked) and the job would have been a standalone job of its own. Then, after seeing that the jobs are more of a specialization of a class that you assume by equipping yourself with a special item (I am assuming that the special item must be equipped to a specific class) I wouldn't be surprised if a class will have multiple jobs - like a skill tree. So if the ratio isn't going to stay as 1:1 my vote is that it will be 1:2+.Regarding dual-wielding, we're discussing whether we want to implement a class that branches out from the gladiator, or implementing a stealthy scout-type class (e.g. thief) that can perform sneak attacks. If we decide to go with the latter, we may set the job as ninja.

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