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  1. #21
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by BakaChin View Post
    just...no

    I adore my Bahamut minion to death and I wouldn't want SE to make it easy for people to just "obtain" it via the Mog Store.
    This is the bit that's tough for me to understand... While I certainly understand why SE would want limited-time items to remain limited since (as I mentioned above) it encourages impulse buying, why does the fact that you adore your Bahamut minion mean no one else should be able to have one? If other people get the Bahamut minion, will you suddenly stop adoring yours? If Bahamut minion is so adorable, doesn't that mean that it should be MORE available, not less, so that other people also have the chance to adore their own Bahamut minions?

    I can understand why folks would be miffed if minions awarded through some amazing achievement suddenly got put up for sale. Those minions are a badge of honor, showing that you accomplished something amazing. But Bahamut? All it shows is that you happened to be in the market for a soundtrack at the right time.
    (4)

  2. #22
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    I can understand why folks would be miffed if minions awarded through some amazing achievement suddenly got put up for sale. Those minions are a badge of honor, showing that you accomplished something amazing. But Bahamut? All it shows is that you happened to be in the market for a soundtrack at the right time.
    People want to be unqiue, having minions/items which were only aviable at a timelimit is a way to do that. If a lot of players have the same things, it loses one of the things which makes it "special" (being unique and rare).
    There are some items I would like to have too (like the singing moogles) but at the same time I dont think everyone should have everything, especially if they missed their chance.
    (0)

  3. #23
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Pintsized View Post
    Actually it's a game, also there's nothing special about the fact you happened to be playing the game at a specific point in time, sorry to disappoint you but you're not special for happening to be in the right place at the right time.
    There is really only one instance where items were special playing at a specific point in XIV. However, they were earned ingame or rewarded for supporting the company during a very rare event in the industry and genre. They were not a promotional item.

    Legacy Items
    (0)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The idea of promotion items is to promote an product and increase the sell of it during a specific time frame ("buy it now, you would not get a second chance" thing).
    If people know that they can get the bonus item later in the cash shop much cheaper (because it will be only the bonus item without the physical item), then less people would buy the product.

    The same reason why most game developers don't give away preorder items to games that were bought after the launch. It would hurt the prelaunch sells.

    Quote Originally Posted by Pintsized View Post
    Actually it's a game,
    Promotion items are 95% about PR and only 5% about the game. They exist purely for marketing something outside of the game.
    (2)
    Last edited by Felis; 12-23-2016 at 11:30 PM.

  5. #25
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Maybe a different color moogle set so that the people who qualified for the first ones can still stand out. ( though if the original is dyeable then this isn't a solution.)
    (0)

  6. #26
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    You're forgetting one of the biggest reasons the exclusives exist:

    To encourage impulse buys.

    If you offer something - ANYTHING - that, once past a certain point, will never be available again, you're going to get a certain percentage of buyers who, quite frankly, don't care about the item and may not even care about the limited-time extra, but is afraid that if they don't get it they might want it later but won't be able to get it.

    It's a very, very effective tactic, and something that would be completely undermined if SE started providing other ways to get those extras later on. Suddenly these impulse buyers no longer feel the pressure. "If I don't buy it now," they reason, "I'll just need to wait a bit, and it'll come back. I can nab it then, if I still want it." This is not thinking that SE (or any seller, really) wants to encourage.

    When a company provides a product, they want to move as much as possible of that product up front. Creating a product and having it sit around unpurchased in warehouses for who-knows how long is an expense, and they want to do as much as possible to minimize that expense.
    You can take this in the other sens too. Lots of people would want the goods just for the in game item. But paying 35$-40$ and more for an in game item doesn't feel attractive, even though this price is for the goods. So they don't buy it.
    Now, if you put only the in game item in the mog kiosk, for the same price or a bit higher than the other item from the same category, all those people would be more inclined to buy it, which at the end would represent a lot, taking into account that new people will be able to buy it too. It's a permanent gain that at some point will be higher than what the goods actually fetched for the game, considering that the good also have production costs, and sending costs.
    (0)

  7. #27
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arutan View Post
    It's a permanent gain that at some point will be higher than what the goods actually fetched for the game, considering that the good also have production costs, and sending costs.
    You could be right. I'm not a professional market researcher. However, I'm guessing that neither are you. SE, on the other hand, doubtless has actual professionals working on this very problem - and those professionals have advised SE to use this marketing strategy.

    We can armchair about it all we like on the forums. It costs us nothing to do so. You can bet, though, that these professionals take their research very seriously, and while they may not always be right, their careers are on the line if they screw up too badly or too often! I'm willing to bet that SE has done the research, and decided that marketing these things as extras to other products is making the company more money that simply putting the extras up on the Mog Station would.
    (0)

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