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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Pintsized View Post
    No it doesn't, AT ALL, your problems are most likely your internet route to the servers in spite of your assertion, as someone already said .. the server's DON'T RANDOMLY KICK PLAYERS!

    The only time AFKers are an issue is when the servers can't handle the number of players trying to log in, and that only happens these days when new major content is released and even then it's nowhere near as common as it was when the game was new.
    That's not entirely true. The sole reason iddyllshire is as laggy as it is and takes so long to load for many players is the sheer number of people afk there... that has nothing to do with internet route to servers.
    Mor dhona was exactly the same in ARR but the problem magically vanished when the afkers all left and went to afk in iddyllshire..

    That said I wouldn't be against an afk auto log timer but it would depend on the time limits involved.

    If i'd just finished gathering cuprites and had about half an hour to kill before I could go back and get chysahl greens. I quite often just afk and clean the house a bit, make a start on dinner or something so if I got logged off after 30 minutes. just before my nodes started spawning again i'd be pretty annoyed with it.

    If i'd gone to work and left my game running though it wouldn't really bother me in the slightest if it auto logged me out after 2-3 hours of inactivity.

    some queues I can imagine could be a problem, but they could add a simple prompt every hour or so. for players to check if they're still queuing... that could lead to less of those queues where you're at 23/24 players and always one who doesn't hit the ready check. then it takes 10-15 minutes for it to ding again.
    (5)
    Last edited by Dzian; 12-21-2016 at 09:01 PM.

  2. #12
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Totally not needed to have auto kick AFK on all the time. I'm on a reasonably well populated server and there are only login queues in two cases: 1) when servers go down and no one can log back in, 2) when Heavensward came out and there was a big influx of players. Auto kick AFK won't do anything for situation 1, and auto kick AFK was implemented for situation 2. It doesn't need to be on all the time. Presumably we should see it again for a bit with Stormblood and that's fine.
    (0)

  3. #13
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dzian View Post
    That's not entirely true. The sole reason iddyllshire is as laggy as it is and takes so long to load for many players is the sheer number of people afk there... that has nothing to do with internet route to servers.
    Mor dhona was exactly the same in ARR but the problem magically vanished when the afkers all left and went to afk in iddyllshire..
    Ok, yeah - Idyllshire can get bad with loading due to the number of players. In that case maybe implement an auto kick for heavily populated areas and not server wide?
    (0)

  4. #14
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aesteval View Post
    Ok, yeah - Idyllshire can get bad with loading due to the number of players. In that case maybe implement an auto kick for heavily populated areas and not server wide?
    Doesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature. Someone said people will still hack something together, well, that'll be some and not enough to make the feature useless.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #15
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Doesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature. Someone said people will still hack something together, well, that'll be some and not enough to make the feature useless.
    But if Balmung is a problem, then no need for all the other servers deal with their hassle. XD Give Balmung an auto kick and be done with it.
    (0)

  6. #16
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Paladinleeds View Post
    Doesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature. Someone said people will still hack something together, well, that'll be some and not enough to make the feature useless.
    Most of the time there is no login queue for Balmung, and when there is, it is very rare that it takes more than a minute or two to get through the queue.
    (0)

  7. #17
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Raynar View Post
    Every MMO has done this in the past and then removed it because of the long term issues with other players.
    Actually, no. Most other MMOs kick out players after they have been AFK for too long. Few people have a problem with it elsewhere, so I do not understand why it would be a problem here.
    (3)

  8. #18
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MistakeNot View Post
    Most of the time there is no login queue for Balmung, and when there is, it is very rare that it takes more than a minute or two to get through the queue.
    So does that mean character creation is open a lot more often nowadays on Balmung? Glad to hear it's changed, last I heard it was always closed except for like maybe 2 minutes after servers come back up... Glad to hear it's changed though!

    Quote Originally Posted by aesteval View Post
    But if Balmung is a problem, then no need for all the other servers deal with their hassle. XD Give Balmung an auto kick and be done with it.
    That's kinda what I was trying to say by saying the following

    Doesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature.
    As in Balmung would be a good server to use it on. :P
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  9. #19
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    There's a couple countermeasures they've used to deal with congestion in the past. They turned on the afk boot before and they also turned on mirrored open world zones, where there were instances for each zone and it would place you in one randomly if you teleported to that zone. For example, two players would teleport to the same zone, but you would be in 1 and they would be in 2, so you would never see each other. This made hunts a hassle to get to unless you entered the zone by the actual border. They actually kept that feature up longer on the high pop worlds when congestion was really bad back then, which means they monitor it closely. So if they're not using these anymore then it's clearly not needed, it might be when stormblood is live though.
    (0)

  10. #20
    Player
    Alenaar's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Alrin Blackthorne
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    YES, PLEASE.

    This is an online game, it requires a constant and stable connection. Through the years, us players had the chance to experience all sorts of issues: full worlds, long load times, lag, disconnects - granted, there are many factors that contribute to these, but why leave in one that could be helped? Also through the years, we have heard the devs themselves citing network infrastructure and everything related as causes of various issues, or reasons for why certain things can not be done.

    Yet, despite all these, everyone seems to think that logging in and going AFK is perfectly fine?? And no, this isn't about a few 10 minutes, this is about characters rooted to the same spot with the little red chair next to their names for 4-6-10-16 hours. Sometimes even a day or two - I have seen such myself. These are just extreme and should not be allowed.

    There is no valid reason why anyone should be AFK for more than hour; if that's the case, they probably have something much more important that's come up than a videogame. However little it may seem, the load on the servers could be lessened with the AFK autokick active. It needs to be there, it IS there in every online game with a bit of common sense, it needs to be able to detect "clever" circumvention attempts, such as inactive crafting or running against a wall. At the very least it needs to kick people who are idle for more than an hour.
    (1)

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