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  1. #1
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by JinnKyuuketski View Post
    How does this affect me? Well, it doesn't just affect me. It affects others as well.
    No it doesn't, AT ALL, your problems are most likely your internet route to the servers in spite of your assertion, as someone already said .. the server's DON'T RANDOMLY KICK PLAYERS!

    The only time AFKers are an issue is when the servers can't handle the number of players trying to log in, and that only happens these days when new major content is released and even then it's nowhere near as common as it was when the game was new.
    (3)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Pintsized View Post
    No it doesn't, AT ALL, your problems are most likely your internet route to the servers in spite of your assertion, as someone already said .. the server's DON'T RANDOMLY KICK PLAYERS!

    The only time AFKers are an issue is when the servers can't handle the number of players trying to log in, and that only happens these days when new major content is released and even then it's nowhere near as common as it was when the game was new.
    That's not entirely true. The sole reason iddyllshire is as laggy as it is and takes so long to load for many players is the sheer number of people afk there... that has nothing to do with internet route to servers.
    Mor dhona was exactly the same in ARR but the problem magically vanished when the afkers all left and went to afk in iddyllshire..

    That said I wouldn't be against an afk auto log timer but it would depend on the time limits involved.

    If i'd just finished gathering cuprites and had about half an hour to kill before I could go back and get chysahl greens. I quite often just afk and clean the house a bit, make a start on dinner or something so if I got logged off after 30 minutes. just before my nodes started spawning again i'd be pretty annoyed with it.

    If i'd gone to work and left my game running though it wouldn't really bother me in the slightest if it auto logged me out after 2-3 hours of inactivity.

    some queues I can imagine could be a problem, but they could add a simple prompt every hour or so. for players to check if they're still queuing... that could lead to less of those queues where you're at 23/24 players and always one who doesn't hit the ready check. then it takes 10-15 minutes for it to ding again.
    (5)
    Last edited by Dzian; 12-21-2016 at 09:01 PM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dzian View Post
    That's not entirely true. The sole reason iddyllshire is as laggy as it is and takes so long to load for many players is the sheer number of people afk there... that has nothing to do with internet route to servers.
    Mor dhona was exactly the same in ARR but the problem magically vanished when the afkers all left and went to afk in iddyllshire...
    That also doesn't haven't anything to do with the servers, but with your system, and how much it can handle. For example, my PS4 was so incredibly laggy every time I would teleport to Idyllshire, and I would take forever to log in. My FC mate, who plays on PS3, took even longer to load in. I recently switched to a gaming PC, and my load times are almost instant, and I don't see hardly any drop in my fps. So I don't really see that as a reason to implement an AFK timer. Because that's not an issue in regards to the servers, but one's own system limitations.

    Honestly seeing all the AFKers doesn't bother me. Because they don't affect my game at all. Like others have said, the OP's random disconnects are not caused by too many people AFK, or the servers just randomly deciding to kick them. It's something related to their system, their connection, or something on the route between them and the server. And AFK timer won't solve their issue.

    I suppose they could be useful for highly populated servers, but I don't play on any of the closed servers, so I don't know if there are queue times or such on a daily basis for those that do. Probably the only time they're useful is for expansion releases when everyone is wanting to get on and play. I could agree with turning them on then.
    (0)
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  4. #4
    Player
    Renius's Avatar
    Join Date
    Jun 2014
    Location
    New Gridania
    Posts
    269
    Character
    Atticus Max
    World
    Coeurl
    Main Class
    Archer Lv 70
    Only place I have run into a problem is Quarrymill when lots are AFK so i simply do not go AFK myself there if you AFK in a "quiet" corner it does not affect anything or anyone. As long as you do not AFK the server very very very seldom will kick you. Plus I would really like to see a server that has 100's of people AFK at the same time. A bit of an exaggeration?
    (0)