And to add on top of that, it's not HARD to just log back in once you are back, just one click away tbh.Yet, despite all these, everyone seems to think that logging in and going AFK is perfectly fine?? And no, this isn't about a few 10 minutes, this is about characters rooted to the same spot with the little red chair next to their names for 4-6-10-16 hours. Sometimes even a day or two - I have seen such myself. These are just extreme and should not be allowed.
There is no valid reason why anyone should be AFK for more than hour; if that's the case, they probably have something much more important that's come up than a videogame. However little it may seem, the load on the servers could be lessened with the AFK autokick active. It needs to be there, it IS there in every online game with a bit of common sense. At the very least it needs to kick people who are idle for more than an hour.
Totally not needed to have auto kick AFK on all the time. I'm on a reasonably well populated server and there are only login queues in two cases: 1) when servers go down and no one can log back in, 2) when Heavensward came out and there was a big influx of players. Auto kick AFK won't do anything for situation 1, and auto kick AFK was implemented for situation 2. It doesn't need to be on all the time. Presumably we should see it again for a bit with Stormblood and that's fine.
Ok, yeah - Idyllshire can get bad with loading due to the number of players. In that case maybe implement an auto kick for heavily populated areas and not server wide?That's not entirely true. The sole reason iddyllshire is as laggy as it is and takes so long to load for many players is the sheer number of people afk there... that has nothing to do with internet route to servers.
Mor dhona was exactly the same in ARR but the problem magically vanished when the afkers all left and went to afk in iddyllshire..
Doesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature. Someone said people will still hack something together, well, that'll be some and not enough to make the feature useless.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Most of the time there is no login queue for Balmung, and when there is, it is very rare that it takes more than a minute or two to get through the queue.Doesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature. Someone said people will still hack something together, well, that'll be some and not enough to make the feature useless.
So does that mean character creation is open a lot more often nowadays on Balmung? Glad to hear it's changed, last I heard it was always closed except for like maybe 2 minutes after servers come back up... Glad to hear it's changed though!
That's kinda what I was trying to say by saying the following
As in Balmung would be a good server to use it on. :PDoesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
But if Balmung is a problem, then no need for all the other servers deal with their hassle. XD Give Balmung an auto kick and be done with it.Doesn't Balmung ALWAYS have a login queue though? I know you can almost never make characters there unless you pay to transfer them over. Wouldn't that make a good candidate for a server auto-kick feature. Someone said people will still hack something together, well, that'll be some and not enough to make the feature useless.
There's a couple countermeasures they've used to deal with congestion in the past. They turned on the afk boot before and they also turned on mirrored open world zones, where there were instances for each zone and it would place you in one randomly if you teleported to that zone. For example, two players would teleport to the same zone, but you would be in 1 and they would be in 2, so you would never see each other. This made hunts a hassle to get to unless you entered the zone by the actual border. They actually kept that feature up longer on the high pop worlds when congestion was really bad back then, which means they monitor it closely. So if they're not using these anymore then it's clearly not needed, it might be when stormblood is live though.
Some businesses operate on a bit of a use it or lose it policy for resources. Basically if they don't make full use of some resource they could see their budget cut in that regard because they didn't need it. Padding server usage could be a good thing if it keeps usage higher to prevent that sort of thing from happening.
The afker mostly affect people with bad pcs/ps3s. They tend to migrate to certain areas for afkness. The op is crazy though. If the servers can not handle the players on the game it is SE fault. Even if the players are or aren't doing something They set the amount of players a server can handle and be stable. I do think in the future it would be better if they had a couple places for tomestone gear. People with older pcs and touchy internet have problems getting in and out of the zone.
To the Balmung thing. Balmung can have a que at any time of the day. But it is a lie. Just unque and try again and it is instant. Balmung has had open character creation during the work day. Yes Balmung can probably have 100 people afk in Idylshire, but the server has had less players on since a couple patches ago. It is not a patch lul it has been slowing down for awhile.
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