Quote Originally Posted by Leigaon View Post
The mobility part I never really got. Even before 52, I didn't go running and jumping around. I found myself stationary a lot. Maybe this is in savage content? That I don't do.
It's not as much about being stationary as it is about cooldown management. Before lv52 Brd is a very fast played class, it is able to use his skills instantly, freeing up time to pop up to 3 non-global-cooldowns between them, which used to be what the real good Brds did to maximise their dps. Now with WM, you are barely able to fit in 1 non-GCD between skills. This results in a very clunky feeling on lv52+ Brd. Mch seem to have it a bit better since they were designed with that playstyle in mind from the start, whereas for Brd it feels like they just went and slapped Mch ideas onto them to make those 2 classes use the same playstyle.

Quote Originally Posted by Leigaon View Post
Songs is another thing, we have TP recovery in a game that doesn't require it for about 80% of the content, same with MP. Sure there's some situations a mage that needs to raise a bunch, a overpower happy warrior or an aoe spamming dps.
In savage content you won't find a lot of groups without Brd/Mch, precisely because of those skills. Especially during progression, while healers don't have a measure of the amount of heals needed yet, the MP recovery can be very helpful to get past some tight spots and see more of the fight. Additionally, Brd's Foe Requiem and Mch's turrets are a huge dps boost and should be used whenever possible.
Outside of savage raiding, I agree, you don't need MP/TP recovery very often, still it's a nice thing to have some utility for group content.