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  1. #1
    Player
    sarahnight's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    70
    Character
    Saba Mercure
    World
    Midgardsormr
    Main Class
    White Mage Lv 80

    Wanderers Minuet fail

    So i have abandoned my bard. I loved her. The mobility, the insta casts, the songs... then like a bad Nickleback tune Wanderer's Minuet appeared on my bars... Oh 30% up on dps, oh cast times on all my abilities... oh...

    Maybe if we had WM from beginning i'd know that bard was just a blm with songs... but the happy go lucky play style i'd done for 52 levels is gone. I can hardly kite anymore with these cast times, i am more like a mage than an archer.

    thanks for 52 happy levels, and before you say get used to it, umm no thanks, i have tried, and i just hate it. Feels like you dipped me in molasses, patted me on the head and said now go play... UGH.

    yeah tis this thread again, i am late to the party i know... but i just got my bard to 60, so really i did try... i tried to like it. Back to summoner til they mess that up /sigh.
    (11)

  2. #2
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Welcome to 52 bard and yes not just you who give up their class the moment their class become semi turret.

    Luckily i came from blm class so when the WM kick in, i get used to it pretty fast considering blm is even more turret than WM bard
    (3)

  3. #3
    Player

    Join Date
    Sep 2013
    Posts
    154
    I generally play caster classes. Especially healers. I'm used to long casting times. So for me Bard and Machinist weren't completely alien to me when I got to 52 with them. Still I agree with you though. I also loved the run around style of them pre 52.

    Biggest issue to me is, that these 2 jobs play style changes completely. The other jobs don't change that much, if at all.

    Edit:
    Been noticing that in POTD many Bards and Machinists don't even use Wanderer's Minuet or Gauss Barrel.
    (6)

  4. #4
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I'm only a Lvl50 bard but lvl60 caster. I never realised that Wanderer's Minuet was compulsory. That sucks, I enjoy the fast play every now and then.
    (1)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    It's pretty "meh", considering how low the actual DPS gain from it turns out to be - 30% on all abilities sounds great, until you realize you lose 100 potency per autoattack. If they hadn't locked the new abilities behind it, I think it would just be a flat DPS loss >_>
    (2)

  6. #6
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I thought it was going to be a DPS loss using w/o it, but it's hard to not use the 30% dmg buff from it. It also locks out of empyrean arrow(54) and iron jaws(56) which is one of the best weaponskills for bard. I just look at it as this playing 60 bard, reapplying venom/wind which is 140TP loss every 18 secs if I don't have WM on or used iron jaws, sacrifice 60TP which resets both venon/wind while WM is active. The other, using Heavy Shot while barrage is up w/o the 30% buff from WM and get the 150 potency from the 3 hits alone or used Empyrean Arrrow while WM is active and get 230 potency from the 3 hits.

    I thought that it would be great to move around while DPSing, but by doing that before they made the auto attack changes, you won't hit the mobs unless you have the camera setting to character(walking back is horrible and can lead to mistakes and have to literally change the camera to turn the character around, not fun).
    (0)

  7. #7
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    hmm... there are still instant cast procs on several skills + the fact that crit/sks is best for brd your cast time will strongly decrease with max level and decent gear. on the other hand you are good to go for dailys like 50, main, level or primals. don't give up on a class you like at all stick to it at least for content which is capped at 50. - my main was brd as well, i cried and hated the wm-change in the first place as well... but i got used to it over the time and like i said for dailys he's still good to go. ^^
    (1)

  8. #8
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Neela View Post
    hmm... there are still instant cast procs on several skills + the fact that crit/sks is best for brd your cast time will strongly decrease with max level and decent gear...
    I tried bard, I was one mainly in 1.0 with being a WHM so I wanted to get the new story and try it out. The instant cast procs made it fun but I quickly got annoyed when I would have bloodletter reset twice while I was busy firing another WS due to the cast times. Personally like the story, and enjoyed what the new damage skills gave

    I may go back to it, I never tried to focus on sks, but I did notice when an AST gave me a little buff my world changed for a few seconds and it wasn't so bad.

    Quote Originally Posted by sarahnight View Post
    So i have abandoned my bard. I loved her. The mobility, the insta casts, the songs....
    The mobility part I never really got. Even before 52, I didn't go running and jumping around. I found myself stationary a lot. Maybe this is in savage content? That I don't do. The instant casts though I did get annoyed with like I said, maybe if they allowed it to be used within the casting. Healing though I got to say it was nice not having a bard jump around all the time getting hit by things just to jump out of my range...that's a personal thing though.

    Songs is another thing, we have TP recovery in a game that doesn't require it for about 80% of the content, same with MP. Sure there's some situations a mage that needs to raise a bunch, a overpower happy warrior or an aoe spamming dps. Otherwise, I liked Warden's, though I never used it except on a warriors berserk.

    Maybe there's an even ground here? I get the use for WM, you sing a song to enhance your arrow, you stand and steady your aim. Though as an archer we should be skilled enough to walk and shoot. I've ran into a dead end..what could be done to make it so that when you stand still you sing your song / steady your aim and do extra damage but if you decide to move around a bunch you loose the dmg boost but gain the mobility. Yes, you'd have to take the DPS loss for moving and accept that but you can toggle as you go along. If not, that's as bad as those mages who ask for Cleric to go away, base it all on MND and want us to keep the dmg boost. Get something you need to have something else taken away.
    (5)
    Last edited by Leigaon; 12-21-2016 at 10:39 PM.

  9. #9
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    If you are running around alot on bard when not being forced to move for mechanics, you are playing it wrong.
    (11)

  10. #10
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Leigaon View Post
    The mobility part I never really got. Even before 52, I didn't go running and jumping around. I found myself stationary a lot. Maybe this is in savage content? That I don't do.
    It's not as much about being stationary as it is about cooldown management. Before lv52 Brd is a very fast played class, it is able to use his skills instantly, freeing up time to pop up to 3 non-global-cooldowns between them, which used to be what the real good Brds did to maximise their dps. Now with WM, you are barely able to fit in 1 non-GCD between skills. This results in a very clunky feeling on lv52+ Brd. Mch seem to have it a bit better since they were designed with that playstyle in mind from the start, whereas for Brd it feels like they just went and slapped Mch ideas onto them to make those 2 classes use the same playstyle.

    Quote Originally Posted by Leigaon View Post
    Songs is another thing, we have TP recovery in a game that doesn't require it for about 80% of the content, same with MP. Sure there's some situations a mage that needs to raise a bunch, a overpower happy warrior or an aoe spamming dps.
    In savage content you won't find a lot of groups without Brd/Mch, precisely because of those skills. Especially during progression, while healers don't have a measure of the amount of heals needed yet, the MP recovery can be very helpful to get past some tight spots and see more of the fight. Additionally, Brd's Foe Requiem and Mch's turrets are a huge dps boost and should be used whenever possible.
    Outside of savage raiding, I agree, you don't need MP/TP recovery very often, still it's a nice thing to have some utility for group content.
    (1)

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