100% Me approved!
Final Fantasy Card Games are Awesome.
Keep the rules simple.
Allow for the incorporation of additional rules.(FFVIII Style)
Make Rare and Super Rare Cards.
Give cards a Secondary Purpose.. Card Mod, Yes Please.
100% Me approved!
Final Fantasy Card Games are Awesome.
Keep the rules simple.
Allow for the incorporation of additional rules.(FFVIII Style)
Make Rare and Super Rare Cards.
Give cards a Secondary Purpose.. Card Mod, Yes Please.
How I envision it:
Location
I don't think there needs to be a specific area for casual games. In the menu, just add a challenge option and go about it like you would trade. You get challenge, you accept, the Triple Triad Menu pops up for selecting cards and the board in the middle. The only limiting factor to this is that you should only be able to play in cities, camps and hamlets.
Whom you may challenge
Any player who has Triple Triad Status active. When you or your opponent accept the challenge, you both go into the "synth" kneeling position. Your deck could have an average level based on the tiers and strength of the cards you have, so Jimmy Thenoob doesn't get splattered by a Primal hand.
Rules of the Game
Rules and How-to-Play
Acquiring Cards
-Random chance to drop off monsters.
-'Card' ability to convert a weakened monster into a card. EXP and drops are forfeited. Cannot be used on Notorious Monsters.
-Crafted. (Ifrit's Horn + Blank Card = Ifrit's Card)
-Quest and Leve rewards.
Card Uses
-Used in games of Triple Triad
-Collection and Trade
-Refined for items (Bomb Card = Stack of Bomb Ash)
-Converted to Materia (Win X number of games while using a card, where X is the level of the card x5)
Crafters and Materia
Refining a card, like in FFVIII, would allow crafters to also make use of the system. Refining a card can have various yields and all dependent on the card's level.
For example, Refining a card for a Marmot (Level 1) may yield a few marmot pelts. Refining an Ifrit card (Level 8) would yield an "Infernal Catalyst x3" for use with an Infernal Materia.
Infernal Materia you ask?
Card Materia
Only level 8 and higher cards may be converted to Materia. When deciding how you want to apply a powerful card to an item, you have two choices. Refine it for the Catalyst or Spiritbind it for the Materia. Ultimately, you will have to acquire a second copy of the card if you wish to get both or buy the catalyst.
The materia would be unique. "Infernal Materia" would require the "Infernal Catalyst" to be set. The materia could be extremely potent.
Infernal Materia: STR+50, DEX+50, Fire Resistance +50, Adds Fire Elemental Damage. Placed in a GLD/MRD/LNC/ARC/PGL arm.
Tidal Materia: MND+50, INT+50, Water Resistance +50, Adds Water Elemental Damage. Placed in a CNJ/THM arm.
Earthen Materia: DEF+50, VIT+50, Earth Resistance +50, Adds Earth Elemental Damage. Placed in a Shield or Body armor.
Copies of Cards
I would recommend cards leveled 1-7 be allowed to have 3 copies. Card levels 8-10 would be exclusive one copies.
But wait, there's more!
Why limit the Catalyst to just materia? Let's put some power in the crafters hands and help the DoW with that pesky Ifrit weapon. Bring an Infernal Catalyst and an Ifrit's Horn to a crafter and watch them work their magic! One recipe with these two items would allow the crafter to make the appropriate Ifrit weapon.
I love this card game with a passion. If SE put it into XIV, I'd die happy. Hell, I'd buy it if it was a stand alone game. But I'd do the same for Blitzball too. xD
I would also really like to see this implemented into the game. Even if it's not Triple Triad, some kind of card game that's similar. Can take any ideas from it, such as the Card-Refine - seems like a good one. As long as it's interesting and ongoing I'll definitely enjoy it.
I MISS THIS CARD GAME SOOOO MUCH
I bought FF8 on PSNetwork mainly to play this cardgame![]()
YOSHI-P. DO THE RIGHT THING.
in case you were wondering. the right thing is add tetra master.
DO THE RIGHT THING.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
Biggest thing though, is to make sure its actually IN the game, not a side client. That was XI/Tetramaster's problem, it was a separate thing and well, most people just wanted to play XI, so incorporate it into XIV to work well and...well it will work! lol
As a former hardcore mtg and yugioh player I highly approve this message.
I know Yoshi said he is waiting for the right idea to come across the desk, but I hope he keeps hearing these ideas. I would love for this game to come into the world of XIV.![]()
Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
I wanted a in-game card collecting mini-quest too but SE feels that polishing up on lesser features like buttons and menus as such and system mechanics that doesn't matter much to make a horse sneeze. The way a game looks (bells & whistles)and how many smooth widgets are on the screen won't make players like it more or attract new players. Whether there's cool stuff to do in-game or during down-time that will give diverse adventurers hope for fun, interaction and adventure.
A card quest with card collecting and card-games and challenges would be neat! Instead of playing against NPCs like that of FFIX, you challenge other players (beat them and take their cards) ;D
Submit suggestions in the suggestion forums, this is general discussion.
Last edited by PSxpert2011; 11-26-2011 at 03:17 PM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
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