Yes yes, 10,000 times yes to Triple Triad in FFXIV! Can't express myself better than that. Can't count how many times I fired up my PS1 back in the day just to put FFVIII in and play TT. Ahhhh....soooo many good memories!
Yes yes, 10,000 times yes to Triple Triad in FFXIV! Can't express myself better than that. Can't count how many times I fired up my PS1 back in the day just to put FFVIII in and play TT. Ahhhh....soooo many good memories!
I have within me the blood of legends!
Hehe this is a silly idea but it would be kind of neat to have another class of jobs (Disciple of _______) that leveled up for certain parts of the game/minigames.
for example:
Duelist (cards) (Duelist AF gear hehehe) Levels could be used to gate certain cards if there's some sort of balancing system they want to put in, maybe abilities to invoke certain rules or conditions.
Tamer (pets) Levels would gate certain pets, abilties to tame them come with levelling
Mediator (parley lol) Abilities to better negotiate as you level, or take on harder foes.
Machinist (repair and maintain your machina for a PvE/PvP battlegrounds that use them)
Craftable Cards maybe?
All good ideas!. Seriously, after all these threads on this subject. has S-E responded to them? It is clear the majority want it and that it would only serve too boost XIV's popularity. Such a mini-game would make XIV unique and critics would appreciate it very much come the 2.0 review. Make this a priority S-E!
Having triple triad wouldn't boost XIV's popularity because FFVIII wasn't one of the more popular FF games. They already stated they're going to have a gold saucer type arena, which will no doubt turn out something like the Casino area in XIII-2.All good ideas!. Seriously, after all these threads on this subject. has S-E responded to them? It is clear the majority want it and that it would only serve too boost XIV's popularity. Such a mini-game would make XIV unique and critics would appreciate it very much come the 2.0 review. Make this a priority S-E!
Besides, TM was better in terms of playability, TT had too many factors (contagious rules) that ruined a good concept. In an MMO you can have groups of players purposefully making 1 rule present that benefits them in every encounter, this is why they went with TM for XI, it's just a shame they never went through with the in-game portion of it.
How I envision it:
Location
I don't think there needs to be a specific area for casual games. In the menu, just add a challenge option and go about it like you would trade. You get challenge, you accept, the Triple Triad Menu pops up for selecting cards and the board in the middle. The only limiting factor to this is that you should only be able to play in cities, camps and hamlets.
Whom you may challenge
Any player who has Triple Triad Status active. When you or your opponent accept the challenge, you both go into the "synth" kneeling position. Your deck could have an average level based on the tiers and strength of the cards you have, so Jimmy Thenoob doesn't get splattered by a Primal hand.
Rules of the Game
Rules and How-to-Play
Acquiring Cards
-Random chance to drop off monsters.
-'Card' ability to convert a weakened monster into a card. EXP and drops are forfeited. Cannot be used on Notorious Monsters.
-Crafted. (Ifrit's Horn + Blank Card = Ifrit's Card)
-Quest and Leve rewards.
Card Uses
-Used in games of Triple Triad
-Collection and Trade
-Refined for items (Bomb Card = Stack of Bomb Ash)
-Converted to Materia (Win X number of games while using a card, where X is the level of the card x5)
Crafters and Materia
Refining a card, like in FFVIII, would allow crafters to also make use of the system. Refining a card can have various yields and all dependent on the card's level.
For example, Refining a card for a Marmot (Level 1) may yield a few marmot pelts. Refining an Ifrit card (Level 8) would yield an "Infernal Catalyst x3" for use with an Infernal Materia.
Infernal Materia you ask?
Card Materia
Only level 8 and higher cards may be converted to Materia. When deciding how you want to apply a powerful card to an item, you have two choices. Refine it for the Catalyst or Spiritbind it for the Materia. Ultimately, you will have to acquire a second copy of the card if you wish to get both or buy the catalyst.
The materia would be unique. "Infernal Materia" would require the "Infernal Catalyst" to be set. The materia could be extremely potent.
Infernal Materia: STR+50, DEX+50, Fire Resistance +50, Adds Fire Elemental Damage. Placed in a GLD/MRD/LNC/ARC/PGL arm.
Tidal Materia: MND+50, INT+50, Water Resistance +50, Adds Water Elemental Damage. Placed in a CNJ/THM arm.
Earthen Materia: DEF+50, VIT+50, Earth Resistance +50, Adds Earth Elemental Damage. Placed in a Shield or Body armor.
Copies of Cards
I would recommend cards leveled 1-7 be allowed to have 3 copies. Card levels 8-10 would be exclusive one copies.
But wait, there's more!
Why limit the Catalyst to just materia? Let's put some power in the crafters hands and help the DoW with that pesky Ifrit weapon. Bring an Infernal Catalyst and an Ifrit's Horn to a crafter and watch them work their magic! One recipe with these two items would allow the crafter to make the appropriate Ifrit weapon.
I love this card game with a passion. If SE put it into XIV, I'd die happy. Hell, I'd buy it if it was a stand alone game. But I'd do the same for Blitzball too. xDYes this. This and This.
agree!!!!!!!!!!!!!!!!
Too bad we will never get this before V 2.0![]()
Aion Zwei - Masamune
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