They'd have to make a separate inventory for cards, otherwise it wouldn't be fun. I would hate to get card drops when my Inv is already mostly full. In fact I think SE needs to make a garbage drop filter for both XI and XIV.
Yep, that's all I know now...LOL!! As for mini-games... we're not against mini-games, but I'm waiting for the perfect mini-game. We realize that it's just like - y'know, an 'okay' type of mini-game, people will play it one or two weeks after it's released, but then it will die down and it'll just be dead weight in the game.
So I'm waiting for something that people will really like; I'm waiting for an idea from any of my dev team members that comes up with something that I will think is perfect and that players will play for a very long time.
I've gotten things like Chocobo racing and card games, but nothing has left a really deep impression... I'm still waiting for that perfect mini-game.
I support this message!
It reminds me of crimson versus in .hack
Re-affirming my continuing support for this.
Also in response to what Yoshi-P had to say about it before... well... I think his problem is that he thinks there need to be PRIZE incentives to play...But there does not... The game should be able to be played just because it's FUN. When I play a game of Risk or Clue or some such with my friends, there isn't any prize at the end. When I play FFXIV, there isn't any prize waiting for me at the end... I play it because it is FUN. And that should be THE sticking point to any implemented minigames. If you make it about prizes, people will spam the game for the prizes until the point that they hate the game and never want to touch it again.
There should be NO prizes beyond perhaps bragging rights for how many times you've won, or more cards for the game. And that way people will only play it when they actually really want to, and that way it will remain fun.
The only prizes would be... taking your cards out to me.
I think he meant that he doesn't want to copy Triple Triad or Tetra Master into FFXIV because he thinks it needs its own card game with new rules for a MMO (possibly up to 4 players at a time.) Turning monsters into a card would be nice like how Behemoth is the hardest monster to get. Other than that, I can't think of any rules we can make and by the way Yoshi-P never played FFXI.
The problem with Tetra Master was that it was not a part of the main game. :/ It was a different game you had to pay for apart from FFXI and log out of FFXI to play...The only prizes would be... taking your cards out to me.
I think he meant that he doesn't want to copy Triple Triad or Tetra Master into FFXIV because he thinks it needs its own card game with new rules for a MMO (possibly up to 4 players at a time.) Turning monsters into a card would be nice like how Behemoth is the hardest monster to get. Other than that, I can't think of any rules we can make and by the way Yoshi-P never played FFXI.
Indeed. They would need to avoid doing that again. Put Triple Triad into the main game so there's no silly runaround when wanting to play it.
If I wanted to play TTT outside of the game, there are numerous websites that offer it. But I'd like it in FFXIV.
Think of how fun it would be to decide who gets drops based on a quick game of cards?
I'd also like to see a variety of minigames. There's supposedly gonna be a casino, some of them should be just for fun and not prizes. Even old maid is surprisingly fun in a group of strangers. I'm not suggesting old maid, exactly, but...I just mean it's not as hard as Yoshi-P implies, just so long as you don't "force" people to play by offering prizes and burn everyone out on them.
This would be a great idea!!!!
There is a little Monkey in all of us....
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