Quote Originally Posted by Griss View Post
Yoshida has already stated multiple times that he wants to get a type of card game in.
the hitch being figuring out the mechanics of said game and adding a reward system to get player well actually playing the thing.


Say what you want, if they were to put in a card game with out some kind of over arching reason to play. the majority of players would dick around with it for a little then label it a waste of time and move on. You need look no further then xi to see glaring examples.

Hint: the things I am talking about start with pank, bali, bren, mobl, and choc.
If Triple Triad were implemented exactly like it was in in FFVIII, would that be enough to get people to play it, collect rare cards, etc.? If Triple Triad was turned into a class, with its own set of skills and traits, would people have fun grinding it from 40 to 50 with the way things are set up now? What would a level 50 Card Master be able to do that a level 1 couldn't?

Not to steal ideas from other MMOs but Vanguard did a couple of interesting things with their diplomacy card game. One of which I did enjoy was a bonuses granted to everyone in a particular area. So, if enough people played Triple Triad against the guards of Ul'dah and earned enough wins, a bonus would be granted to all players in the Thanalan area for the next few hours. Something akin to the Light Party bonus.

Or, FFXI's Conquest could be brought back in a way. Each week all the Triple Triad wins are tallied up: how many Triple Triad players from Gridania, Ul'dah and Limsa won their matches and the residences of that winning city receive some bonus. Reduced teleport costs throughout Thanalan, faster anima regeneration, increased drop rates in that region, etc.

Would that be enough incentive?