I honestly think they might have plans for that with all the journal stuff they have been talking about. At least they have plans to create a journal for Gathers to make notes of their findings so I don't think it would be to farfetched to say they may come up witha beastiary which would be pretty cool lol.
There has to be a decent balance in it, if one is to be able to refine materials out of it. The question becomes how do you obtain these cards in the first place. If the cards are easy enough to obtain then to refine them into materials would destroy the concept of gathering since people would just play cards to obtain their materials rather then gather them.
I guess one concept could be you buy a set of cards for x gil, and you pretty much choose from a set of packs each with their own rarity and cards. Perhaps a method to limit the amount of materials could be this.
When you recieve a card in a pack you can't refine it right away, you have to play games with the card and "spiritbond" it in a sense lol. Of course the amount of times you have to use it will be based on whether you win/lose/draw and such. So if you keep winning with said cards your bond will grow quicker but if you lose you won't gain as much as a bond.
Also the rarity would determine how long it might take to be able to refine it
Common=1-20 mobs
Uncommon=21-40 mobs
Rare=41-50 mob
Secret Rare=50+ *all include NMs in those level range
Primal=include NPCs and Primal cards
So with the above in mind it could be something like
C=3 wins/7 lost
U=5 wins/12 lost
R=10 wins/25 lost
S=20 wins/50 lost
P=40 wins/100 lost
Basically if you win with the same card 3 times and it's common you'll be given the opportunity to refine it. When it comes down to the Primal cards, their refines would be unique. In terms of the Primals themselves they would novelty gear like perhaps a head piece like Ifrit's horns. In the same sense NPCs will also offer the same sense of unique gear like say you have Kan-E-Senna card, you would have a chance to obtain a piece of her gear set.
At least I think this would be the best way to deal with it, make it where the rarer cards can give out neat looking gear while the other sets woud offer a decent amount of materials though you'd have to use said cards first in order to obtain them. With that in mind you would also have a limit as to how many cards you would be able to hold at once so while it's normally a 5-5 card game at the start you would only have a case that can hold 25 cards. The as your rank increases you would be given the option to pay gil to increase the amount of cards you can hold as well as access to new booster packs. But ya, as long as they make the cards a decent price I can see it working as long as they don't make it the best method to obtain materials but another access point to obtain materials I can see it working.
If you consider crafters like leatherworker and Clothcraft, I can see them enjoying this game to obtain the leather/cloth materials they need since they do lack a gatherer to get it for them at a decent rate atm lol. But ya, this is just off the top of my head, it sounds fun enough in my head brings along some friendly competition but ya, if anything like a card game was implemented into the game we prolly wouldn't even see it til 2.0 lol.



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