Other than summoning the Primals, I can't really see any other way to use them in combat. Really, they should revolve around rewards, Triple Triad and crafts instead of direct combat.
Love Triple Triad and Chocobo Hot and Cold. Honestly Hot and Cold would be easier to implement prior to 2.0 than TT would. Instance a garden area and let the NPC "rent" us a Chocobo, build up from there. For TT, I think playing NPCs is the way to go unless you have an arena setting. Not sure how two people standing in the street playing would work. Maybe have a hall where you sit, it says "Waiting for opponent..." and when the other person sits in front of you it starts the battle. I'm trying to think how the mechanics would work.
Triple Triad, yes please!
Yoshida has already stated multiple times that he wants to get a type of card game in.
the hitch being figuring out the mechanics of said game and adding a reward system to get player well actually playing the thing.
Say what you want, if they were to put in a card game with out some kind of over arching reason to play. the majority of players would dick around with it for a little then label it a waste of time and move on. You need look no further then xi to see glaring examples.
Hint: the things I am talking about start with pank, bali, bren, mobl, and choc.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
If Triple Triad were implemented exactly like it was in in FFVIII, would that be enough to get people to play it, collect rare cards, etc.? If Triple Triad was turned into a class, with its own set of skills and traits, would people have fun grinding it from 40 to 50 with the way things are set up now? What would a level 50 Card Master be able to do that a level 1 couldn't?Yoshida has already stated multiple times that he wants to get a type of card game in.
the hitch being figuring out the mechanics of said game and adding a reward system to get player well actually playing the thing.
Say what you want, if they were to put in a card game with out some kind of over arching reason to play. the majority of players would dick around with it for a little then label it a waste of time and move on. You need look no further then xi to see glaring examples.
Hint: the things I am talking about start with pank, bali, bren, mobl, and choc.
Not to steal ideas from other MMOs but Vanguard did a couple of interesting things with their diplomacy card game. One of which I did enjoy was a bonuses granted to everyone in a particular area. So, if enough people played Triple Triad against the guards of Ul'dah and earned enough wins, a bonus would be granted to all players in the Thanalan area for the next few hours. Something akin to the Light Party bonus.
Or, FFXI's Conquest could be brought back in a way. Each week all the Triple Triad wins are tallied up: how many Triple Triad players from Gridania, Ul'dah and Limsa won their matches and the residences of that winning city receive some bonus. Reduced teleport costs throughout Thanalan, faster anima regeneration, increased drop rates in that region, etc.
Would that be enough incentive?
I don't think that it should be it's own class. You should get rank points for PVP, and general points earned for victories against the NPCs. There is no need for a grind to be associated with this game. Your over all PVP and NPC rankings are just for show and prestige.If Triple Triad were implemented exactly like it was in in FFVIII, would that be enough to get people to play it, collect rare cards, etc.? If Triple Triad was turned into a class, with its own set of skills and traits, would people have fun grinding it from 40 to 50 with the way things are set up now? What would a level 50 Card Master be able to do that a level 1 couldn't?
That would be a good way to increase the depth of the game and its relevance to the game world, yes.Not to steal ideas from other MMOs but Vanguard did a couple of interesting things with their diplomacy card game. One of which I did enjoy was a bonuses granted to everyone in a particular area. So, if enough people played Triple Triad against the guards of Ul'dah and earned enough wins, a bonus would be granted to all players in the Thanalan area for the next few hours. Something akin to the Light Party bonus.
Or, FFXI's Conquest could be brought back in a way. Each week all the Triple Triad wins are tallied up: how many Triple Triad players from Gridania, Ul'dah and Limsa won their matches and the residences of that winning city receive some bonus. Reduced teleport costs throughout Thanalan, faster anima regeneration, increased drop rates in that region, etc.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
100% Me approved!
Final Fantasy Card Games are Awesome.
Keep the rules simple.
Allow for the incorporation of additional rules.(FFVIII Style)
Make Rare and Super Rare Cards.
Give cards a Secondary Purpose.. Card Mod, Yes Please.
How I envision it:
Location
I don't think there needs to be a specific area for casual games. In the menu, just add a challenge option and go about it like you would trade. You get challenge, you accept, the Triple Triad Menu pops up for selecting cards and the board in the middle. The only limiting factor to this is that you should only be able to play in cities, camps and hamlets.
Whom you may challenge
Any player who has Triple Triad Status active. When you or your opponent accept the challenge, you both go into the "synth" kneeling position. Your deck could have an average level based on the tiers and strength of the cards you have, so Jimmy Thenoob doesn't get splattered by a Primal hand.
Rules of the Game
Rules and How-to-Play
Acquiring Cards
-Random chance to drop off monsters.
-'Card' ability to convert a weakened monster into a card. EXP and drops are forfeited. Cannot be used on Notorious Monsters.
-Crafted. (Ifrit's Horn + Blank Card = Ifrit's Card)
-Quest and Leve rewards.
Card Uses
-Used in games of Triple Triad
-Collection and Trade
-Refined for items (Bomb Card = Stack of Bomb Ash)
-Converted to Materia (Win X number of games while using a card, where X is the level of the card x5)
Crafters and Materia
Refining a card, like in FFVIII, would allow crafters to also make use of the system. Refining a card can have various yields and all dependent on the card's level.
For example, Refining a card for a Marmot (Level 1) may yield a few marmot pelts. Refining an Ifrit card (Level 8) would yield an "Infernal Catalyst x3" for use with an Infernal Materia.
Infernal Materia you ask?
Card Materia
Only level 8 and higher cards may be converted to Materia. When deciding how you want to apply a powerful card to an item, you have two choices. Refine it for the Catalyst or Spiritbind it for the Materia. Ultimately, you will have to acquire a second copy of the card if you wish to get both or buy the catalyst.
The materia would be unique. "Infernal Materia" would require the "Infernal Catalyst" to be set. The materia could be extremely potent.
Infernal Materia: STR+50, DEX+50, Fire Resistance +50, Adds Fire Elemental Damage. Placed in a GLD/MRD/LNC/ARC/PGL arm.
Tidal Materia: MND+50, INT+50, Water Resistance +50, Adds Water Elemental Damage. Placed in a CNJ/THM arm.
Earthen Materia: DEF+50, VIT+50, Earth Resistance +50, Adds Earth Elemental Damage. Placed in a Shield or Body armor.
Copies of Cards
I would recommend cards leveled 1-7 be allowed to have 3 copies. Card levels 8-10 would be exclusive one copies.
But wait, there's more!
Why limit the Catalyst to just materia? Let's put some power in the crafters hands and help the DoW with that pesky Ifrit weapon. Bring an Infernal Catalyst and an Ifrit's Horn to a crafter and watch them work their magic! One recipe with these two items would allow the crafter to make the appropriate Ifrit weapon.
I love this card game with a passion. If SE put it into XIV, I'd die happy. Hell, I'd buy it if it was a stand alone game. But I'd do the same for Blitzball too. xD
Well considering how easy the story mode is they might as well give a 1 to every card and give every player characters A's all around.
But yeah, PUT TRIPLE TRIAD IN!!!!!!!
I would also really like to see this implemented into the game. Even if it's not Triple Triad, some kind of card game that's similar. Can take any ideas from it, such as the Card-Refine - seems like a good one. As long as it's interesting and ongoing I'll definitely enjoy it.
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