Is raid gear even required outside of raid content?
Is raid gear even required outside of raid content?
I smell a troll.... Is this a troll?
But if you're not raiding, what do you need 'the best gear in the game' for, TC? The only content hard enough to require it is raid content, which you don't find fun, and therefore have no reason to gear up for.
well, troll spotted
"Never forget 90k" - August 2013
You know, this would also include 24-man content as well. Those are raids too.
No. I'm not a raider myself (mostly focus on solo-content). But end-game content that requires incredible amount of teamwork is essential for an MMO. It gives people things to work towards and reasons to interact with other members of the game.
Raids give the best gear in the game to make up for the amount of effort required to get said items.
If you don't want to get into heavy raiding, then you don't get the items. But the joy of this game is that you don't have to make getting the best iLvl your goal. There are plenty of objectives that take a great deal of time to achieve other than raiding.
Ya, they should remove any semblance of challenge from the game to discourage people from enjoying it.
Just put all the top end gear in the cash shop. 100 bucks a pop.
Troll thread. Move along!
Making less raids (which probably require a lot of testing) could probably free up resources for more story, more original fun-oriented content etc, but the real thing standing in the way of more people seeing how rewarding raiding can be is logistics.
Primarily because of logistics, it is not something you can just try, unfortunately, meaning that regardless of how good it is it still means a considerable asset is going to waste. It shouldn't be a controversial thing to say that overall raid content is a significantly wasted service, as least as far as the Creator is concerned (I would point to Midas Savage as being an explicit waste of money; but apart from Midas Savage I'm just saying rollout and takeup are suboptimal).
A native voice implementation, a restructure of the reward system, and a heavily rewarded raid roulette to increase the raiding population would probably go a long way towards benefiting both the company and the clientele.
Given that the Party Finder reforms in 3.5 seem like they'll be a good push towards that, the situation might change before 4.0 though. Now I just need some more linkshells so I don't have to waste so many on raiding etc.
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