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  1. #1
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100

    What did Yoshi mean when he said that the combat system will change in 4.0

    Was it just skill pruning, or something a little more extreme?
    (1)

  2. #2
    Player
    Austherus's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Austherus Aynvals
    World
    Faerie
    Main Class
    Marauder Lv 52
    I am also curious.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Based on this Famitsu interview with Yoshi-P, of which a fan translation can be found here, it's nothing extreme.

    A few of the combat system related bits:
    • Basic GCD rotations (like 1-2-3, 1-2a-3a, 1-2b-3b combos for DoMs) will remain unchanged.
    • Abilities with little appreciable use, or that often don't change the outcome of the battle anyway (e.g., Featherfoot) will be replaced with more meaningful abilities.
    • High level signature abilities (e.g., Blood of the Dragon, Enochian) will have new UI components to increase awareness and maintainability. Possible modifications to these abilities to increase their uptime for less skilled players while rewarding players who use the abilities correctly.
    • Cross-class abilities that are commonly regarded as required by all jobs of a role (e.g. Raging Strikes) will be learned per role.


    Presumably, we'll know a bit more after next weekend's FanFest.
    (23)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,906
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I am going to guess streamline them more and lets not forget the Jump Potion will bring in players who will be placed at level 60 with no idea on how to play their class. I would not be suprised if combat system change is also done to make it easier for jump potion users to be introduced to FFXIV.
    (5)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Laerune View Post
    I would not be suprised if combat system change is also done to make it easier for jump potion users to be introduced to FFXIV.
    This is the point we are at The battle system needs to be reworked so people can skip everything that gets them used to it
    (6)

  6. #6
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Bit disappointed that none of their changes so far appear to be doing anything to address hotbar bloat. I know people look upon WoW's massive class prune as a deterioration of class identity, but I feel like with all the cross-class skill nonsense and 5 extra abilities in HW, that the space for buttons right now is just "too $&@%ed high!".
    (5)

  7. #7
    Player
    Meeka19's Avatar
    Join Date
    Oct 2015
    Posts
    58
    Character
    Salty Caramel
    World
    Twintania
    Main Class
    Astrologian Lv 84
    Quote Originally Posted by loreleidiangelo View Post
    Bit disappointed that none of their changes so far appear to be doing anything to address hotbar bloat. I know people look upon WoW's massive class prune as a deterioration of class identity, but I feel like with all the cross-class skill nonsense and 5 extra abilities in HW, that the space for buttons right now is just "too $&@%ed high!".
    I heard Yoshi said that the amount of skills will remain about same with stormblood. So they're not adding but they're not removing much either seemingly.
    (1)

  8. #8
    Player
    Join Date
    Oct 2014
    Posts
    284
    Rip my two hotbar skills on two rows, can't avoid having a third row now x)
    (1)

  9. #9
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Laerune View Post
    I am going to guess streamline them more and lets not forget the Jump Potion will bring in players who will be placed at level 60 with no idea on how to play their class. I would not be suprised if combat system change is also done to make it easier for jump potion users to be introduced to FFXIV.
    ^this 100%

    Its also exactly why the cross-class system is changing to just a pool of abilities we pick from rather than leveling up other classes.
    (2)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,471
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Madepossible View Post
    Rip my two hotbar skills on two rows, can't avoid having a third row now x)
    I use five.
    Seven if in PvP!
    (4)

    http://king.canadane.com

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