It seems like every other role in the game has a sort of dark and melancholy class that one can play except for healers. they are all pretty much the same. I'd love to see some healing with an ascetically dark aura about them.
It seems like every other role in the game has a sort of dark and melancholy class that one can play except for healers. they are all pretty much the same. I'd love to see some healing with an ascetically dark aura about them.
Cool idea. I'm having trouble thinking of a traditional Final Fantasy job that would fit the bill, but they could invent something new. Maybe a Warlock or Necromancer style of class. There's a lot that could be done with heals that are derived from draining health from enemies, or even other allies. Auto-Revive could be a thing. Or a "Blessing of Undeath" buff that lets an ally continue to stand and fight for a limited time even after they reach zero HP. Sap the strength of enemies as a way to mitigate damage.
I know we already have an "Alchemist" as a crafting job, but we could have a flavour of combat healer fashioned after that as well. If you've seen Full Metal Alchemist, you know how dark that show can get. Lots of potential to tap there.
[QUOTE=Fyrebrand;3964746]Cool idea. I'm having trouble thinking of a traditional Final Fantasy job that would fit the bill, but they could invent something new. Maybe a Warlock or Necromancer style of class. There's a lot that could be done with heals that are derived from draining health from enemies, or even other allies. Auto-Revive could be a thing. Or a "Blessing of Undeath" buff that lets an ally continue to stand and fight for a limited time even after they reach zero HP. Sap the strength of enemies as a way to mitigate damage. It would not be that new look at shadow priest on WOW.
I'd use Oracle/Mystic/Ying Yang Mage as a base, on the condition the healer can switch between a healing aspect and offensive aspect. I'd also look at Revelation Online's Occultist/Necromancer/Life & Death Mage for inspiration (basically a mage that uses dark magic but gets a stance that changes all its dark-aspected attack spells into light-aspected healing/buff spells). Here's a vid someone made with translated skill names. Just replace the poleaxe with a scythe.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Samurai for Tanks, Dark Healer class for Healers, and Red Mage for DPS - sounds like a plan! (づ ◕‿◕ )づ
A fallen White Mage that learned everything there was to learn from the holy path turned to darker means to continue his knowledge of healing.
The White Mage level 60-70 skills will deal with more controversial spells dealing with necromancy, witchcraft and the such.
I mean healing is healing, rather you obtain the means to heal from the elementals or the dead, right? :3
I'm reminded of Dark Souls' Cleric, and how even though miracles are holy healing spells, the Cleric NPCs themselves are almost always the most darkest, rotten and insane of them all.
Last edited by Exiled_Tonberry; 12-18-2016 at 04:11 PM.
But...but all healers must wear white. It's a rule.
:P
Who said SAM will be tank, we can have 2 DPS and a 1 healer as new class XD
The only rule I follow is "A healer is the sassy queen of the group, follow my order or die under my watch"
.........
Otherwise I would LOVE a dark-themed healer, something that would break the fake holy image of a kind healer
God I hate that, it's not because we got healing skill that we will pamper people :P
AST 101
3.0 - Cursed Creation
3.07 - Holy Revelation
3.4 - Ultimate Consecration
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