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  1. #1
    Player
    platorepublic's Avatar
    Join Date
    Feb 2015
    Posts
    82
    Character
    Jace Snow
    World
    Famfrit
    Main Class
    White Mage Lv 80

    Should Cleric Stance be disabled in party instances?

    I understand the use of cleric stance in solo content. Fine.

    Now if cleric stance is disabled in PvE dungeons/raids (like in PvP), the issue of people complaining you are not dpsing enough will dissipate, possibly.

    Yes you can still dps, but just not as much.

    Right now, I feel like in cleric stance, I can dps more than the casual dps, which means I am fulfilling two roles, healer AND dps. Which is not the intention, I believe.

    So should SE disable cleric stance in party instances?

    This is only in the standpoint of game design, and not numbers, or completing instances faster etc.
    (10)

  2. #2
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Personally, i think content should scale with group ilvl. The real reason healers dps is that there's just never enough damage going out to heal, save for the hardest content. Dungeon runs will take a bit longer but healers will be healers this way.
    (3)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by koroko220 View Post
    Personally, i think content should scale with group ilvl. The real reason healers dps is that there's just never enough damage going out to heal, save for the hardest content. Dungeon runs will take a bit longer but healers will be healers this way.
    Gods no. Then there is NO point in getting stronger.
    (6)

  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    No, because proper DPS is a vital part of healer tool kit in this game. Taking that part out would strip the jobs of one of their core functions.
    (54)

  5. #5
    Player MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Basement dweller
    Posts
    472
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Taika View Post
    No, because proper DPS is a vital part of healer tool kit in this game. Taking that part out would strip the jobs of one of their core functions.
    ^

    Pretty much ^
    (1)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by MaikoRaines View Post
    ^

    Pretty much ^
    Incorrect. Healer dps is not vital for anything other than carrying bad dps. Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic. If healer dps actually interacted with the healers kit in some way, I could concede the point, however, as of now, healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
    (2)

  7. #7
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Incorrect. Healer dps is not vital for anything other than carrying bad dps. Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic. If healer dps actually interacted with the healers kit in some way, I could concede the point, however, as of now, healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
    Other than skipping phases.
    (5)

  8. #8
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rawrz View Post
    Other than skipping phases.
    While I don't feel this is an important core of the healer kit, I will say that skipping phases / certain mechanics can most certainly reduce the overall healing requirements of a fight and thus reducing your personal healing strain; especially with the way how Alex is built this tier, skipping phases can help a lot. Skips I can think of on the top of my head that helps reduce healer strain:

    -A9S killing Faust before it does it's raid buster AoE
    -A11S skipping Lapis Lazuli means less healing going out for pyretic overall and skipping a shared tank buster in X-Laser Sword
    -A11S skipping the first Blasty Charge limit cut reduces damage overall in the final phase (hi to double whirlwind)
    -A12S killing Alex fast enough to not contend with Holy Bleed

    There are probably more too but yeah, pushing DPS mostly isn't a detriment with the way fights are currently designed.
    (3)

  9. #9
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Incorrect.
    Incorrect.

    Why do you post as if you are right when you aren't?

    Abilities in a kit don;t have to interact with the rest of the kit for it to be "vital". Healer DPs is vital in many situations, and extremely important. You post, but you forget the major theme and lesson learned while doing conjurer quests.

    Really, at this point, I don't even know why I or anyone else even reply to you.
    (8)

  10. #10
    Player
    CorvinusV's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Vincent Corvinus
    World
    Faerie
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    ...Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic...healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
    A tank's core function is to tank. Plus, the majority of high potency abilities for tanks do not have enmity multipliers—making them non-vital; a tank can tank just fine without putting out their max DPS and/or stance-dancing.
    And healer DPS actually does decrease the amount of healing needed over the span of an encounter because it makes the encounter shorter.

    I wouldn't call a tank or healer's DPS vital, but both should certainly participate as much as possible for efficiency, and not just when raiding.
    (6)

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