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  1. #21
    Player
    KirigayaKazuto's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Nala Fortuna
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Zied View Post
    Was it just skill pruning, or something a little more extreme?
    He expressed the desire to lower the difficulty of playing classes, maybe modifying abilities/flow of how classes function to make how to optimally dps more intuitive for all classes?

    I think we will get some slimming down as we will probably get 5 new abilities with HW and yoshida mentioned that they do not want to have players needing any more keybinds than we already use.

    My predictions based on how WoW has functioned after a few expansions, some abilities will be overhauled, others cut. which we already knew some abilities were under review as they mentioned possibly replacing/overhauling abilities currently deemed as useless by the community such as feather step ect.
    (0)

  2. #22
    Player
    KirigayaKazuto's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Nala Fortuna
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Chiramu View Post
    A combat overhaul is good news for me. Something needs to be done so healing and damage numbers don't get too inflated. It would be nice also if the classes felt epic, I hope there will be rework on the class fantasy too .
    with the item level based systems like WoW and what we have in ff 14 "number inflation" aka power creep is unavoidable especially when a new expansion comes out, look at 2.0 vs 3.0, at the end of ARR max item level (individual item) was i135(average i130) as the item level goes up with the levels (51-60) by the time you get to 60 the first stop on the ilevel train was 210 (if you did raiding) and after 3 raid tiers we are now at i270, if ilevel makes a similiar jump as 2.0 => 3.0 you can estimate that the first stop max ilevel would be 350.
    (0)

  3. #23
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by KirigayaKazuto View Post
    with the item level based systems like WoW and what we have in ff 14 "number inflation" aka power creep is unavoidable especially when a new expansion comes out.
    It wouldn't be as bad if they didn't think they needed to bring out a new tier of gear with every content patch.

    I would be happy if they made a way to scale dungeons up for difficulty like how WoW dungeons are now. The Mythic+ dungeons are a good way to reward great players, also Blizzard has used it for tournaments(caught a bit of University students competing for time against each other to win scholarship money).

    Please bring gear back to dungeons SE!
    (0)

  4. #24
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    I hope they finaly get rid of those annoying positional atks >.>
    I always ignore that! I feel stupid running around the target just to do abit more damage <,<
    On 1vs1 its even impossible to do it!
    (0)

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AsahinaMyLove View Post
    I hope they finaly get rid of those annoying positional atks >.>
    I always ignore that! I feel stupid running around the target just to do abit more damage <,<
    On 1vs1 its even impossible to do it!
    You're doing it wrong. It's only a half step into or out of the Rear indicator, which is the gap in the target circle. You barely twitch the stick/key and you're in the other position.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  6. #26
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Blueyes View Post
    I thought this was a bit ironic. At one point during the fan fest it looked like he was going to talk about addressing hotbar bloat, but then he goes and says, "we're going to take those useless actions that people don't put on their hotbar and make them useful" which... just adds to the bloat.
    Right? They make me nervous whenever they mention improving useless skills. That isn't going to help button bloat. Feint is so useless, I don't even have it on my hotbar!
    (0)

  7. #27
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Right? They make me nervous whenever they mention improving useless skills. That isn't going to help button bloat. Feint is so useless, I don't even have it on my hotbar!
    I'm not sure why this is even a thing. Including class actions, five cross class actions, and all quest actions through 60, a majority of jobs (seven, and DRG is one of these) have only 32 actions; three have 33; and NIN has 35 (if you do the sensible thing and put Ninjutsu-Chi-Jin-Ten-Ninjutsu on your bar; 34 if you have only one Ninjutsu button or play by controller). Sure, the new abilities coming from 61 to 70 could require bar conservation efforts, but as things stand right this moment, the only jobs that eat up extra bars are the ACN specialists, if pet commands get placed on normal bars.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #28
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    It's literally mostly the same rotations(some will change a bit). Useless moves made not useless.

    And they're raising the skill floor, and the skill ceiling stays the same
    (0)

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