
Originally Posted by
Seig345
If this is the case, then the potions only add an option; as you said, a bandaid to an issue. As it stands we have people deciding to not play at all, or to slog it out through the long haul to catch up. I'd say that "alone" part is arguable seeing as friends can tag along for the open world segments of quests, fates, dungeons, etc. When the player is caught up, the only parts they'll be playing with their friends at end game is... open world segments of quests, fates, dungeons, etc. With the potions, we still have people deciding to not play at all or to slog it out, but the potions add an option that will inevitably move some people from the "not play at all" camp over into a subscribing player.
As for it being a bandaid over the issue, then I think you're getting into the argument of where they should be spending their development time. Somehow I don't think we'd see as much new content in expansions and content patches if they also had to spend dev-hours on revamping every piece of older content every time a new piece of content is released. How ever much or little content you think we currently get with content patches, we'd be getting even less if each release meant spending time adjusting everything that came before it as well. Different people naturally play the same MMO for different reasons, but SE's focus for Final Fantasy XIV has been its story, for better or worse.