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  1. #1
    Player
    Join Date
    Oct 2014
    Posts
    284
    @star,
    You couldn't resist coming back to the discussion /pet
    I haven't seen the anime of Rurouni Kenshin, but I truly loved the live action movies (there were three parts). I think making the samurai a Dodge tank will make dodging useful. For example at the moment nobody uses the mnk dodging feather move because RNG. But what if it will be combined with samurai dodging skills? I think it's something to think about. Perhaps make parry a useful stat vs auto attacks, and dodging skill abilities vs magical attacks?
    @Kat, maybe samurai should be like the masked man from Naruto: Madara dodging skills XD! But yes I made this thread so Naoki Yoshida gets a few ideas of what to add or change and stormsblood is still a half year. I know he will get a translation of this thread with the input of players because he genuinely cares about what we want as he mentioned this a few times in interviews! ^o^\
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  2. #2
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Madepossible View Post
    @star,
    You couldn't resist coming back to the discussion /pet
    What can I say? I'm a masochist o3o

    I haven't seen the anime of Rurouni Kenshin, but I truly loved the live action movies (there were three parts). I think making the samurai a Dodge tank will make dodging useful. For example at the moment nobody uses the mnk dodging feather move because RNG. But what if it will be combined with samurai dodging skills? I think it's something to think about. Perhaps make parry a useful stat vs auto attacks, and dodging skill abilities vs magical attacks?
    The live action films are good but condense stuff. As for the dodge tank idea, I think an evasion ability works fine for DPS and Healers, but the tank should not be at the whim of RNGsus. He will smite you without hesitation. The other problem is that if you gave a dodge tank abilities to increase their evasion even further, you run into serious OP territory, like Tank NIN from XI. Dodge tanks are a very tricky thing. If you just give them a couple abilities to up their evasion, they remain at the whim of RNG, but if you gave them almost complete control over their evasion like NIN tank had, then everything becomes trivial to you and the role becomes boring. Now, if you tweak the idea to be a counterattack tank, there might be something there.

    Whenever you parry or dodge, you get a certain set of skills that go active and allow you to dish out hefty punishment in return for the enemies failure to hit you. That there is an idea, MNK sorta has this...though it doesn't do much if anything these days...poor haymaker. So much potential...yet all of it squandered.
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